Age | Commit message (Expand) | Author |
2014-12-07 | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins |
2014-11-08 | Replace setting unlimited_player_transfer_distance with player_transfer_distance | SmallJoker |
2014-06-23 | Only keep players loaded while they're connected | ShadowNinja |
2014-06-23 | Fix race condition on accessing m_time_of_day_speed causing day night race on... | sapier |
2014-06-23 | Speedup attachement handling by replacing vector search by direct array acces... | sapier |
2014-04-18 | Remove liquid_finite and weather | proller |
2014-04-15 | Fix all warnings reported by clang | Sfan5 |
2014-03-09 | Update ABM object counts when triggers add objects | Ciaran Gultnieks |
2014-03-04 | Fix rendering glitches when far from the center of the map | Novatux |
2014-02-09 | ServerEnvironment: Remove direct dependency on EmergeManager | kwolekr |
2014-02-01 | Add player:override_day_night_ratio() for arbitrarily controlling sunlight br... | Perttu Ahola |
2014-01-11 | Add forceloading | Novatux |
2013-12-12 | Make line_of_sight return blocking node position | stujones11 |
2013-11-30 | Add minetest.swap_node | Novatux |
2013-09-16 | Weather: Clean up getHeat/getHumidity somewhat | kwolekr |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl |
2013-08-03 | Fix anticheat | Perttu Ahola |
2013-07-27 | Weather support | proller |
2013-07-20 | Add set_breath and get_breath to lua API. | RealBadAngel |
2013-06-19 | Add drowning | PilzAdam |
2013-05-25 | Move scriptapi to separate folder (by sapier) | sapier |
2013-04-06 | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier |
2013-04-05 | Fix nick completion | PilzAdam |
2013-03-11 | Migrate to STL containers/algorithms. | Ilya Zhuravlev |
2013-02-25 | Add emerge.cpp, initial EmergeThread changes | kwolekr |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2013-01-21 | The new mapgen, noise functions, et al. | kwolekr |
2013-01-02 | Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the... | Perttu Ahola |
2012-11-26 | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola |
2012-11-25 | A bunch of fixes | MirceaKitsune |
2012-09-09 | Add dtime_s to entity activation | Perttu Ahola |
2012-07-27 | ABM and liquid overload skip | Perttu Ahola |
2012-07-27 | Experimental-ish rollback functionality | Perttu Ahola |
2012-06-17 | Optimize headers | Perttu Ahola |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-10 | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2012-01-02 | Initialize ABM timer to random value to spread processing | Perttu Ahola |
2012-01-02 | Fix ABM trigger chance being often way too high | Perttu Ahola |
2011-12-28 | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola |
2011-12-03 | Add ABM required neighbor check | Perttu Ahola |
2011-12-02 | Fix player double damage | Perttu Ahola |
2011-12-02 | Move ServerRemotePlayer to a separate file | Perttu Ahola |
2011-12-01 | Player-is-SAO WIP | Perttu Ahola |
2011-11-29 | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola |