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environment.h
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Commit message (
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Author
2017-01-08
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-04
Improve getPointedThing() (#4346)
Dániel Juhász
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-13
Attached particle spawners
raymoo
2016-10-09
Environment cleanup
Loic Blot
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-05
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-04-28
Handle particle spawners in env and delete expired ids
obneq
2016-03-19
Allow NodeTimer, ABM and block mgmt interval changes.
Auke Kok
2016-03-09
Add consistent monotonic day counter - get_day_count()
Auke Kok
2016-03-07
Add minetest.register_lbm() to run code on block load only
est31
2016-02-11
Add '/clearobjects quick'
Kahrl
2015-11-04
Time: use locks again
est31
2015-11-03
Time: Remove serverside getter, and use atomic operations
est31
2015-10-27
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
Environment: Time of day fixes and add serverside getter
est31
2015-10-18
ABMs: Make catch-up behaviour optional
paramat
2015-09-23
Save and remove player by pointer
Loic Blot
2015-09-19
Little optimization on getAdded/Removed activeobjects per player loop.
Loic Blot
2015-09-08
Change m_client_event_queue's type to std::queue
Loic Blot
2015-08-23
Clean up threading
ShadowNinja
2015-08-16
SEnv: Remove static_exists from ActiveObjects in deleted blocks
kwolekr
2015-07-23
Optional reconnect functionality
est31
2015-07-16
Kick players when shutting down server and there is a crash due to a Lua stac...
nerzhul
2015-06-20
Generic CAO cleanups and renames for clarification
est31
2015-06-20
Make attached objects visible in 3rd person view
est31
2015-04-22
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
nerzhul
2015-04-21
Revert "m_active_object_messages is used like a queue. Use std::queue instead...
kwolekr
2015-04-21
m_active_object_messages is used like a queue. Use std::queue instead of std:...
Loic Blot
2015-04-16
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-03-05
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-04
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-02-17
Change many useless std::list into Environment class (m_players), ABMHandler ...
Loic Blot
2015-01-18
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2014-12-07
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-11-08
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-06-23
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
Fix race condition on accessing m_time_of_day_speed causing day night race on...
sapier
2014-06-23
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-04-18
Remove liquid_finite and weather
proller
2014-04-15
Fix all warnings reported by clang
Sfan5
2014-03-09
Update ABM object counts when triggers add objects
Ciaran Gultnieks
2014-03-04
Fix rendering glitches when far from the center of the map
Novatux
2014-02-09
ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-01
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
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