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AgeCommit message (Expand)Author
2020-08-18Allow the ABM time budget to be configurable.Lars
2020-04-11scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan5
2018-01-12Revert "Add an active object step time budget #6721"Lars Hofhansl
2017-12-06Add an active object step time budget #6721Lars Hofhansl
2017-10-09Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot
2017-09-04World start time: Add setting for this, default unchangedparamat
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-08-05Start off newly generated worlds early at sunrise, 5:15am (#6211)JRottm
2017-07-07Expose getPointedThing to LuaDániel Juhász
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot
2017-06-10C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot
2017-06-06Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot
2017-06-06C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)Loïc Blot
2017-06-04Minetest for C++11 (CMakeLists + Travis)Loic Blot
2017-04-23Pass clang-format on various cpp/header files (#5559)Loïc Blot
2017-03-17[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot
2017-01-11Cleanup some header inclusions to improve compilation timesLoic Blot
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-08Move ServerEnvironment to dedicated cpp/header filesLoic Blot
2017-01-08Move ClientEnvironment to dedicated cpp/header filesLoic Blot
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-13Attached particle spawnersraymoo
2016-10-09Environment cleanupLoic Blot
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
2016-04-28Handle particle spawners in env and delete expired idsobneq
2016-03-19Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok
2016-03-09Add consistent monotonic day counter - get_day_count()Auke Kok
2016-03-07Add minetest.register_lbm() to run code on block load onlyest31
2016-02-11Add '/clearobjects quick'Kahrl
2015-11-04Time: use locks againest31
2015-11-03Time: Remove serverside getter, and use atomic operationsest31
2015-10-27Add DISABLE_CLASS_COPY macro (and use it)kwolekr
2015-10-27Environment: Time of day fixes and add serverside getterest31
2015-10-18ABMs: Make catch-up behaviour optionalparamat
2015-09-23Save and remove player by pointerLoic Blot
2015-09-19Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot
2015-09-08Change m_client_event_queue's type to std::queueLoic Blot
2015-08-23Clean up threadingShadowNinja
2015-08-16SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr
2015-07-23Optional reconnect functionalityest31
2015-07-16Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul
2015-06-20Generic CAO cleanups and renames for clarificationest31
2015-06-20Make attached objects visible in 3rd person viewest31