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environment.h
Age
Commit message (
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Author
2020-08-18
Allow the ABM time budget to be configurable.
Lars
2020-04-11
scriptapi: Sort out ServerEnvironment / Environment distinction properly
sfan5
2018-01-12
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2017-12-06
Add an active object step time budget #6721
Lars Hofhansl
2017-10-09
Travis: Update clang from 4.0 to 5.0 (#6467)
Loïc Blot
2017-09-04
World start time: Add setting for this, default unchanged
paramat
2017-08-20
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-16
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-05
Start off newly generated worlds early at sunrise, 5:15am (#6211)
JRottm
2017-07-07
Expose getPointedThing to Lua
Dániel Juhász
2017-06-16
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-10
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-06
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)
Loïc Blot
2017-06-04
Minetest for C++11 (CMakeLists + Travis)
Loic Blot
2017-04-23
Pass clang-format on various cpp/header files (#5559)
Loïc Blot
2017-03-17
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-01-11
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-08
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-04
Improve getPointedThing() (#4346)
Dániel Juhász
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-13
Attached particle spawners
raymoo
2016-10-09
Environment cleanup
Loic Blot
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-05
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-04-28
Handle particle spawners in env and delete expired ids
obneq
2016-03-19
Allow NodeTimer, ABM and block mgmt interval changes.
Auke Kok
2016-03-09
Add consistent monotonic day counter - get_day_count()
Auke Kok
2016-03-07
Add minetest.register_lbm() to run code on block load only
est31
2016-02-11
Add '/clearobjects quick'
Kahrl
2015-11-04
Time: use locks again
est31
2015-11-03
Time: Remove serverside getter, and use atomic operations
est31
2015-10-27
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
Environment: Time of day fixes and add serverside getter
est31
2015-10-18
ABMs: Make catch-up behaviour optional
paramat
2015-09-23
Save and remove player by pointer
Loic Blot
2015-09-19
Little optimization on getAdded/Removed activeobjects per player loop.
Loic Blot
2015-09-08
Change m_client_event_queue's type to std::queue
Loic Blot
2015-08-23
Clean up threading
ShadowNinja
2015-08-16
SEnv: Remove static_exists from ActiveObjects in deleted blocks
kwolekr
2015-07-23
Optional reconnect functionality
est31
2015-07-16
Kick players when shutting down server and there is a crash due to a Lua stac...
nerzhul
2015-06-20
Generic CAO cleanups and renames for clarification
est31
2015-06-20
Make attached objects visible in 3rd person view
est31
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