Age | Commit message (Collapse) | Author |
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ActiveBlockModifiers
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make objects show up much more responsively
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making content ids dynamic)
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(except in test.cpp)
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saving block
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wrapper in old code
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node/tool/item/whatever types
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in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
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them, to load blocks that were limited to 50
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messages related to active objects for investigation
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involving getting stuck in there.
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--info-on-stderr to enable crap.
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setting
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(because hitting them doesn't work for some unknown reason)
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Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
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MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
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and refactored some other code into calls of that
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Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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This is currently only used in the lighting update for remote
players in client.
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