Age | Commit message (Collapse) | Author |
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Also fixes long-standing accuracy issue due to unknown wider
object count not being incremented.
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Unless I'm mistaken, the chunk of code I'm moving there is potentially
executed hundreds of times inside the loop to get the exact same result
every time
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brightness
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objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
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The real problem was that MapBlocks were not activated before getting sent to the client
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minetest.conf (max_objects_per_block).
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with .
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player_falling_damage.ogg when recieving falling damage
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Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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Lua API.
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Previously, when a block was activated, on_timer callbacks where
called with the relative position of the node inside the block,
instead of the absolute position of the node.
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the C++ side with proper script-defined initialization/destruction
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