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path: root/src/environment.cpp
AgeCommit message (Expand)Author
2013-05-06fix static data not beeing stored correctly on deactivationsapier
2013-04-24Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier
2013-04-06Add Dijkstra A* and A* without prefetching pathfind algorithmssapier
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune
2013-03-28Closed add object <-> object collision handlingsapier
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-14Improved Player PhysicsMirceaKitsune
2013-01-21The new mapgen, noise functions, et al.kwolekr
2013-01-11fixes node timer bug (fixes #407).Jürgen Doser
2013-01-02Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...Perttu Ahola
2012-12-02Smooth day-night transitionsPerttu Ahola
2012-11-26Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola
2012-11-26Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola
2012-11-26Proper versioning of new network-serialized stuffPerttu Ahola
2012-11-25Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-09-09Fix ServerActiveObject stuffPerttu Ahola
2012-09-09Fix wielditem entity drawtype brightness controlPerttu Ahola
2012-09-01Fix the bouncy node related stuff a bitPerttu Ahola
2012-09-01Add bouncy node groupPerttu Ahola
2012-09-01Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola
2012-08-12fix node timers so on_timer gets the correct positiondarkrose
2012-07-27ABM and liquid overload skipPerttu Ahola
2012-07-27Fix server build (a missing header)Perttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-23Implement node timersdarkrose
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03WIP node metadata, node timersKahrl
2012-04-15Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id alre...Perttu Ahola
2012-04-09Fix ABM handling on block activationPerttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-31Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola
2012-03-29Raise the player fall damage threshold to a much more fun levelPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-11Clean up log messages everywherePerttu Ahola
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-03Limit range of ABM timer initial value randomizationPerttu Ahola
2012-01-02Initialize ABM timer to random value to spread processingPerttu Ahola
2012-01-02Fix ABM trigger chance being often way too highPerttu Ahola
2011-12-28Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola
2011-12-03Add ABM required neighbor checkPerttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola