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2020-11-12Increase default emerge queue limits and limit enqueue requests for active ↵Lars
blocks.
2020-11-03Increase defaults for viewing_range, active_object_range and related ↵Lars
settings #10597
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-03Reduce the FPS when the window is unfocused (#8837)HybridDog
2020-09-14Remove "generate normal maps" feature (#10313)hecks
Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
2020-09-01Change default ambient occlusion gamma to 1.8 (#10185)sfan5
2020-08-27Android: drop simple MainMenu (#10227)Maksim
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
2020-08-18Allow the ABM time budget to be configurable.Lars
2020-08-17ContentDB: Add Update All and download queuing (#9995)rubenwardy
2020-08-15Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-07-14Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT
Adds new object crosshair base pack texture
2020-06-20Android: fix TMPFolder path (#10052)Maksim
2020-05-24Add chat_font_size setting (#9736)SmallJoker
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-14Add chat_log_level setting (#9223)SmallJoker
Log all higher levels in LogOutputBuffer Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-04Change default keys for cam/minimap to C/V (#9779)Wuzzy
2020-04-29Add MetricsBackend with prometheus counter supportLoic Blot
2020-04-06Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio
This will likely be more intuitive for users and should play better with sandboxed distributions such as Flatpak. In addition, the screenshot directory will now be created if it doesn't exist already.
2020-03-28Ignore near_plane setting on non-Android platforms (#8749)ANAND
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-02-17Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker
The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags. * Fix set_mapgen_setting
2020-01-25Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) ↵SmallJoker
(#9284) Unified flags handling in C++ and Lua Settings API -> Reading only, for now. Writing can be implemented later, if needed. API function to read the currently active flags -> was impossible from Lua Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2019-11-03Formspec: add hypertext elementPierre-Yves Rollo
2019-09-08Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat
2019-09-07Move debug.txt after it grows too big (#8904)HybridDog
Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
2019-09-01'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto
2019-08-08Allow customizing chat message format (#8529)ANAND
2019-08-04Unify OpenGL ES supportsfan5
2019-06-15Android: Use system provided path for default TMPFolder setting (#8505)stujones11
2019-04-13World start time: Move to first full light (day night ratio = 1000) (#8410)Paramat
6125 is the time of first full light according to 'get_node_light()', and the time of first full light visually when basic shaders are on. This is the optimum default new world start time, taking all possible games into account. The previous time assumed a game similar to Minetest Game. Games should set this setting themselves according to their needs.
2019-04-07Android settings: Use 'simple' leaves instead of 'fancy' (#8440)Paramat
'Fancy' leaves are intensive to render. Also remove the unnecessary duplicated setting of 'chunksize'.
2019-04-03Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy
2019-03-05Change 'num_emerge_threads' default to 1 (#8303)Paramat
2019-02-03Add setting to hide mature content from ContentDBrubenwardy
2019-01-31Settings: Slightly increase block generate, block send, object send ↵Paramat
distances (#8147)
2019-01-26Add setting to disable confirmation on new player registration (#8102)Muhammad Rifqi Priyo Susanto
2018-12-31Extend pitch fly mode to swimming (#7943)random-geek
2018-12-24CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot
* CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
2018-12-06Main menu style: Set to 'full' for Android, remove 'auto' option (#7936)Paramat
2018-12-02Raise hotbar limit to 32 slots, add associated keybinding options (#7916)Vanessa Dannenberg
add associated keybinding options update docs and settingtypes
2018-12-02Remove unused settings (#7929)Paul Ouellette
2018-12-01Added pitch fly mode (#7817)Gaël C
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly. It allows smoother and more complex movements. Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
2018-11-25Fix macro warning due to incorrect define conjunctionrubenwardy
2018-11-24MacOS: Fix default sneak key. Improve mouse response (#7885)texmex
2018-11-22Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch
Works by detecting a collision while moving forward and then simulating a jump. If the simulated jump is more successful, an artificial jump key press is injected in the client. Includes setting and key change GUI element for enabling and disabling this feature.
2018-11-18Android settings: Develop adaptive HUD scaling (#7784)Paramat
Use font size 14 for phones. Use x_inches < 3.7 instead of < 3.5 for small phones. Add a new category x_inches < 6 for larger phones. Use HUD scaling 0.85 for larger phones. Use desktop defaults for tablets.
2018-11-12Enable subtle fall bobbing (#7856)HybridDog
Set the default value of fall_bobbing_amount to 0.03
2018-11-08Content store: Add setting to filter non-free packages (#7766)rubenwardy
Defaulting to hiding in order to help with Debian/etc distribution. This could be changed at a later date.
2018-09-29Software inventorycube (#7651)Vitaliy
Fixes missing/upside-down images on Android.
2018-07-22Update Android defaults for modern H/W. (#7572)lhofhansl
2018-07-19CSM: Disallow exploitable clientside mod functions by default (#7547)Paramat