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2016-02-21Remove preload_item_visuals codeRealBadAngel
Closes #3748
2016-02-09Filmic HDR tone mappingRealBadAngel
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
To avoid spawn search failing in new specialised mapgens Increase spawn search range to 4000 nodes Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen and all mapgens Remove getGroundLevelAtPoint() functions from all mapgens except mgv6 (possibly to be re-added later in the correct form to return actual ground level) Make mgvalleys flag names consistent with other mapgens Remove now unused 'vertical spawn range' setting
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2016-02-07Use meshes to display inventory itemsRealBadAngel
2015-11-21Mapgen: Add global 'decorations' flagparamat
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
2015-10-29WoW-style AutorunDuane Robertson
This allows the player to toggle continuous forward with a key (F by default), so we don't have to hold down the forward key endlessly.
2015-10-29findSpawnPos: Add setting for max height above water levelparamat
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
2015-10-14Refactor loggingShadowNinja
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
2015-08-29Dungeongen: Remove floating framesparamat
Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
2015-08-15Defaultsettings: Increase client_mapblock_limit to 5000paramat
2015-08-13Add count based unload limit for mapblocksest31
2015-08-07Fix camera updates being toggled by N key in release mode (#2762)Kahrl
2015-08-02Add map limit config optionrubenwardy
2015-07-23Optional reconnect functionalityest31
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-17Server kicks: make messages configurable, cache wstringest31
2015-07-08Add new leaves style - simple (glasslike drawtype)RealBadAngel
2015-07-01Disable mesh cache by defaultest31
2015-06-28Minimap updateRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-05-26Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat
0.5 persistence for humidity
2015-05-16Add core.request_insecure_environment()ShadowNinja
2015-05-16Add mod securityShadowNinja
Due to compatibility concerns, this is temporarily disabled.
2015-05-04Clouds: Make cloud area radius settable in .confparamat
2015-04-27Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan5
2015-04-14Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-27Clean up and tweak build systemShadowNinja
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
2015-03-23Do not enable texture_clean_transparent by defaultkwolekr
This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen
Signed off by: Zeno, kwolekr
2015-03-07Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat
2015-02-25Add camera smoothing and cinematic mode (F8)rubenwardy
2015-01-14Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade9
hardcoded values).
2015-01-09Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ↵sapier
screens instead of previous assumed 72" which ain't required any longer as fonts are no longer autoadjusted This reverts commit 7ad17a25f4dfc81427df54d5c855b40b4472d517.
2015-01-09Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier
different handling on some devices
2015-01-09Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵sapier
instead of previous assumed 72
2014-12-31Add display_gamma option for clientCraig Robbins
2014-12-23Make limiting of the reflow liquids queue size optionalCraig Robbins
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000
2014-12-18Do not allow the m_transforming_liquid queue to increase until all RAM is ↵Craig Robbins
consumed
2014-11-30Make hud use fontengine toosapier
Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
2014-11-30Implement proper font handlingsapier
2014-11-27added enable_build_where_you_stand optionSokomine
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26Only set the camera update keymap when using a debug buildrubenwardy
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-20Simplify loading of Android version of menuShadowNinja
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-10-29Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel
2014-10-23Remove remenants of mob codePavel Puchkin
Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
2014-10-02Add optional framed glasslike drawtypeBlockMen