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path: root/src/defaultsettings.cpp
AgeCommit message (Expand)Author
2023-03-07Add keybind to swap items between handsHEADdual_wieldingElias Fleckenstein
2023-03-07Add setting to mirror handsElias Fleckenstein
2023-03-05Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391)ROllerozxa
2023-03-02Enable connected glass by default (#13242)PrairieWind
2023-03-01Drop dependency on IrrCompileConfignumzero
2023-02-26Sky: transmit body_orbit_tilt to client. (#13193)sofar
2023-02-08Generalize mesh chunking, and make it configurable. (#13179)lhofhansl
2023-01-23Remove the 'loops' occlusion culler (#13169)x2048
2023-01-06Add dynamic exposure correction (#12959)x2048
2023-01-06Occlusion culling algorithm based on recursive descend (#13104)x2048
2022-12-27Use multiple threads for mesh generation (#13062)x2048
2022-12-25Allow saturation to be controlled by the server. (#13075)lhofhansl
2022-11-25Fix touchscreen crash due to missing rangeselectsavilli
2022-11-18Add configurable saturation (#12865)lhofhansl
2022-11-02Improve bloom effect (#12916)x2048
2022-10-06Only set quicktune keybinds in debug builds (#12779)ROllerozxa
2022-09-29Bloom (#12791)x2048
2022-09-29Add crosshair support for Android (#7865)Muhammad Rifqi Priyo Susanto
2022-08-13Remove default keybind for range select (#12632)fluxionary
2022-08-02Run Minetest update checker on startup (#7629)SmallJoker
2022-06-26Increase max FPS on Android to 60 (#12373)ROllerozxa
2022-06-06Remove invalid fps_max on Macparadust7
2022-06-05Add register dialog to separate login/register (#12185)rubenwardy
2022-05-21Improve shadow filters (#12195)x2048
2022-05-06Enable chat clickable weblinks by default (#12115)Froggo
2022-04-02Add depth sorting for node faces (#11696)x2048
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-02-08Increase max objects per block defaults (#12055)Lars Müller
2022-01-30Raise max mapgen limit constant to align with mapblock sizesfan5
2022-01-08Fully remove bitmap font support (#11863)sfan5
2021-12-30Improve TTF support for pixel-style fonts (#11848)Vincent Robinson
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-09-26Touch UI support for desktop builds (#10729)TheBrokenRail
2021-08-31Switch MapBlock compression to zstd (#10788)lhofhansl
2021-07-25Distribute shadow map update over multiple frames to reduce stutter (#11422)x2048
2021-06-20Make chat web links clickable (#11092)pecksin
2021-06-16Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan5
2021-06-06Shadow mapping render pass (#11244)Liso
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse
2021-04-02Sort out cURL timeouts and increase defaultsfan5
2021-03-29Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan5
2021-02-24Use "Aux1" key name consistently everywhereWuzzy
2021-02-17Add nametag background setting and object property (#10937)rubenwardy
2021-02-07Use consistent temp folder path (#10892)rubenwardy
2021-01-29Settings: Proper priority hierarchySmallJoker
2021-01-22Use JSON for favorites, move server list code to Lua (#10085)rubenwardy
2020-12-19Fix some more joystick issues (#10624)Markus
2020-12-15Allow configuring block disk and net compression. Change default disk level.Lars
2020-12-04Revert "Increase limit for simultaneous blocks sent per client and the meshge...sfan5
2020-11-16Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars