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path: root/src/database/database-sqlite3.cpp
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2020-07-07Revert "Verify database connection on interval (#9665)"rubenwardy
Fixes #10113 This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b.
2020-04-15Verify database connection on interval (#9665)Loïc Blot
2020-04-11Move PlayerSAO to dedicated filesLoic Blot
2019-02-10Consistent HP and damage types (#8167)SmallJoker
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
2019-01-04Fix on_successful_save -> onSuccessfulSaveLoïc Blot
2019-01-04Fix various player save issues (performance penalty on sql backends + bugs)Loïc Blot
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
2018-11-28Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-08-05Replace auth.txt with SQLite auth database (#7279)Ben Deutsch
* Replace auth.txt with SQLite auth database
2018-04-06Add player:get_meta(), deprecate player attributes (#7202)rubenwardy
* Add player:get_meta(), deprecate player attributes
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around