aboutsummaryrefslogtreecommitdiff
path: root/src/content_sao.h
AgeCommit message (Collapse)Author
2017-08-17Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot
* Modernize src/c* src/d* and src/e* files * default operator * redundant init * delete default constructors on CraftDefinition childs (never used) * fix some missing init values * const ref fix reported by clang-tidy * ranged-based for loops * simple conditions & returns * empty stl function instead of size * emplace_back stl function instead of push_back + construct temp obj * auto for some iterators * code style fixes * c++ stl headers instead of C stl headers (stdio.h -> cstdio)
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
* Migrate cpp headers to pragma once
2017-07-07Expose getPointedThing to LuaDániel Juhász
This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part ↵Loïc Blot
1) (#5984) * C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot
* Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
2017-04-23Player data to Database (#5475)Loïc Blot
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
2017-04-17Sneak: Add option for old move codeparamat
Temporary option for the old move code for specific old sneak behaviour. Enabled by setting the added 'new move' physics override to false. By default 'new move' is true.
2017-04-15Partial damage cheat fix: node damages server side (#4981)Loïc Blot
* Damage cheat fix: server side * Lava/Node damages overtime server side * lava hurt interval is only for old protocol
2017-04-06Fix problems when overriding the hand:Ekdohibs
- If the hand can dig a node the item wielded can't, allow to dig it anyway. - Fix the API callbacks from setting the hand instead of the wielded item.
2017-02-01Fix anticheat resetting client position after the client is teleportedEkdohibs
Previously, m_move_pool could accomodate the client moving from the new position to the old one, and the server accepted the client to go back to its old position. However, it couldn't then accomodate the client moving from its old to its new position, and therefore would reset position to the old position. Thus, by emptying m_move_pool after a teleport, the server no longer accepts the client to go back to its old position. A drawback is however that a laggy client *will* trigger a few "moved_too_fast" anticheats before being told about its new position. Don't report player cheated if caused by lag. Fixes #5118
2017-01-27Implement player attribute backend (#4155)Loïc Blot
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
Send texture modifier to clients connecting later too
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-13Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13Cleanup content_sao by factorizing similar code partsRogier
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-11Performance fix + SAO factorizationRogier
Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-01Breath cheat fix: server sideLoic Blot
Breath is now handled server side. Changing this behaviour required some modifications to core: * Ignore TOSERVER_BREATH package, marking it as obsolete * Clients doesn't send the breath to server anymore * Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain) * drop a useless static_cast in emergePlayer
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client ↵lhofhansl
settings. (#4811) Optimize/adjust blocks and active blocks sent at the server based on client settings.
2016-11-26Wieldhand: Allow overriding the handTeTpaAka
2016-11-05PlayerSAO saving fix (#4734)Ner'zhul
PlayerSAO::disconnected() function was historical and remove the link between SAO and RemotePlayer session. With previous attributes linked to RemotePlayer saving was working. But now attributes are read from SAO not RemotePlayer and the current serialize function verify SAO exists to save the player attributes. Because PlayerSAO::disconnected marks playersao for removal, only mark playerSAO for removal and let PlayerSAO::removingFromEnvironment do the correct saving behaviour and all the disconnection process instead of doing a partial removal and let the server loop doing the RemotePlayer cleanup and remove some saved attributes...
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
* LocalPlayer take ownership of maxHudId as it's the only caller * RemotePlayer take ownership of day night ratio as it's the only user * Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call) * getPlayerSAO is now only RemotePlayer call * get/setHotbarItemCount is now RemotePlayer owned * Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type * PlayerSAO now uses RemotePlayer instead of Player because it's only server side * ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
Also remove some unused parameters/functions
2015-12-15Add option to give every object a nametagBlockMen
or change the nametag text of players
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-05-28Add some missing getter functions to the lua APITeTpaAka
ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
2015-05-27Spare some string copiesest31
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot
* This permit to cleanup the player checking loop
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-03Remove unused m_wielded_item_not_sentLoic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping ↵Loic Blot
and testing the state change.
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot
ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-03-12Pass arguments by referenceSelat
2013-12-03Add sneak and sneak_glitch to set_physics_override()PilzAdam
2013-08-17Send player damage to all clients and apply [brightenPilzAdam
2013-08-06Rename LagPool's member variables to avoid MSVC freaking up due to it's ↵Perttu Ahola
#define max
2013-08-04Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola
2013-08-03Fix anticheatPerttu Ahola
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-07-20Add set_breath and get_breath to lua API.RealBadAngel
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune
Lua API.