Age | Commit message (Collapse) | Author |
|
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
|
|
support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GPLv2/later, by agreement of major contributors
|
|
errors
|
|
|
|
|
|
checking 'fly' instead of 'fast'
|
|
|
|
players too!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
staticdata interface to Lua
|
|
|
|
|
|
node/tool/item/whatever types
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|