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path: root/src/content_sao.cpp
AgeCommit message (Collapse)Author
2012-03-11Clean up log messages everywherePerttu Ahola
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-03-10LuaEntity armor groupsPerttu Ahola
2012-03-10Damage groups WIPPerttu Ahola
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-03-10itemgroup.h and ItemGroupList typedefPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-02Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola
2012-01-02ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola
2011-12-04Delete unknown LuaEntities when punchedPerttu Ahola
2011-12-02Remove obsolete createPickedUpItem()Perttu Ahola
2011-12-02Add time_from_last_punch to Lua APIPerttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola
2011-11-29Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola
staticdata interface to Lua
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Handle undefined objects betterPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIP; Lua entity step callback worksPerttu Ahola
2011-11-29random scripting work-in-progressPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-10-17Remove very floody log message of MobV2SAOPerttu Ahola
2011-10-17Fix punching of oerkkisPerttu Ahola
2011-10-16Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola
2011-10-16Make dungeon masters not shoot the walls with no reasonPerttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola
--info-on-stderr to enable crap.
2011-10-16Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵Perttu Ahola
setting
2011-10-16Replace M_PI with PIPerttu Ahola
2011-10-15Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola
(because hitting them doesn't work for some unknown reason)
2011-10-15Improve mobv2Perttu Ahola
2011-10-15mobv2Perttu Ahola
2011-09-06Now SAOs will reflect changes to their temporary inventory objectJacobF
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
2011-07-30Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola
2011-07-30Made rats cookable and made them spawn near treesPerttu Ahola