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content_nodemeta.cpp
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Author
2020-10-01
(se)SerializeString: Include max length in the name
SmallJoker
2017-06-16
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2016-06-11
Make node timers more efficient
Ekdohibs
2015-10-14
Rename macros with two leading underscores
ShadowNinja
2015-10-14
Use warningstream for log messages with WARNING
ShadowNinja
2015-09-19
Various style cleanups + unused code removal
est31
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-07-22
Implement formspec
darkrose
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-04
Fix loading of old signs
Perttu Ahola
2012-06-03
Fix loading of legacy chests
Perttu Ahola
2012-06-03
Implement sign using form field protocol
Perttu Ahola
2012-06-03
Convert legacy chest inventory list "0" to "main"
Perttu Ahola
2012-06-03
Strip unneeded variables from NodeMetadata
darkrose
2012-06-03
WIP node metadata, node timers
Kahrl
2012-02-02
Fix server hang when stepping a furnace with a huge dtime
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-12-01
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...
Perttu Ahola
2011-11-29
GenericNodeMetadata and an example furnace
Perttu Ahola
2011-11-29
Mode node definition loading from Lua (still not finished), fix metadata crea...
Perttu Ahola
2011-11-29
Add names to NodeMetadata
Perttu Ahola
2011-11-29
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-10-16
Switch more stuff to use the logging thing and fix segfault on player leave f...
Perttu Ahola
2011-09-22
added locking chests - clean patch
darkrose
2011-09-02
Furnace was crashing stuff again
JacobF
2011-09-01
* Furnace would say it was overloaded when it had a non-cookable source
JacobF
2011-08-30
If there was no source item in a furnace it would cause a segmentation fault.
JacobF
2011-08-30
Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'
Perttu Ahola
2011-08-25
Merged 2 branches because they relied on each other.
JacobF
2011-08-24
Don't remove furnace if something is inside it.
JacobF
2011-08-11
Some inventory const-ification
Giuseppe Bilotta
2011-07-30
made more things burnable in furnace
Perttu Ahola
2011-06-18
fixed wrong furnace menu layout
Perttu Ahola
2011-06-18
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
Perttu Ahola
2011-06-18
Created and moved stuff to content_nodemeta.{h,cpp}
Perttu Ahola