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path: root/src/content_mapnode.cpp
AgeCommit message (Collapse)Author
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Remove commented out codePerttu Ahola
2011-11-29Prepare more for node definition serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29Make fence post selection box smaller and create code to allow node ↵Perttu Ahola
placement to the side of a static box
2011-11-29Tune gravel and picksPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Tune the tool speed thingPerttu Ahola
2011-11-29New kind of tool speed and wear calculation thingyPerttu Ahola
2011-11-29Generalize selection boxesPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-08Fix water-glass and water-lava surfacesPerttu Ahola
2011-11-03Add option to set water opaque (mainly for stylistic choice)Perttu Ahola
2011-10-18Improve rendering and fix tiling in mesh generationPerttu Ahola
2011-10-18Automate texture listing for texture atlas makingPerttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-26Merge remote-tracking branch 'marktraceur/master'Perttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-23Fixed merge issues with saplings, ready to pull now!Mark Holmquist
2011-09-23Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist
MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
2011-09-22added locking chests - clean patchdarkrose
2011-09-19Wielded tool updates, leaves and glass work nowKahrl
2011-09-11Removed Spacessfan5
2011-09-11Added Apple Treessfan5
2011-09-07Removed unused camera_position and camera_direction fields from Client. ↵Kahrl
Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-07Add note about trans_table_19.Perttu Ahola
2011-09-06Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵Perttu Ahola
inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
2011-08-23Lava is now better visible inside water. (a crappy hack)Perttu Ahola
2011-08-16Viscous fluidsGiuseppe Bilotta
2011-08-15Non-vertex-alpha texture material for lavaPerttu Ahola
2011-08-15Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola
2011-08-15tuned lava/universal damage codePerttu Ahola
2011-08-15lava!Perttu Ahola
2011-08-01* less clumsy ladder texture, based on railsNils Dagsson Moskopp
2011-08-01Ladders implemented!Mark Holmquist
2011-08-01Added ladders--they don't have any use yet, thoughMark Holmquist
2011-07-31Added MaterialItem conversion from old content type namespace to newPerttu Ahola
2011-07-30Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola
trashed anymore), fixed mese pick speed, added some forgotten stuff
2011-07-23Fixed issue #15: Glass blocks a lot of lightPerttu Ahola
2011-07-23merged jungle and bluish shadowsPerttu Ahola
2011-07-23merged the content type extension and deltaPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-07-23Jungle biome/whatever thingPerttu Ahola
2011-07-14Merge branch 'upstream/master'Nils Dagsson Moskopp
Conflicts: data/oerkki1.png src/client.cpp
2011-07-14* possibly improved water flow, by flyx86Nils Dagsson Moskopp
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-02initial steps in doing content type extensionPerttu Ahola
2011-06-26Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl
into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola
(import from temporary git repo)
2011-06-18Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola