Age | Commit message (Collapse) | Author |
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improvement to readability.
NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
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Check if mesh is here before adding to meshcollector.
Fix deleting the meshes.
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sky.cpp: m_bgcolor.getAlpha() was being used before initialised
mesh related: m_highlight_mesh_color was being used uninitialised
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This also cleans up settings a bit
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for all special drawtypes.
Plus some style fixes and optimizations.
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Fixes https://github.com/minetest/minetest/issues/1514
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called function
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* Prevent graphical glitches on old servers
* Fix flowing of liquids with viscosity != 1 and range != 8
* Fix range = 0, no flowing nodes will appear
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'torchlike' like used for drawtype 'plantlike'
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group connect_to_raillike
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finite liquid
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instead of 4
This way, plants actually show the real backface on their back side,
i.e., the front face mirrored around the vertical axis, instead of
showing the front face on both sides. This looked weird when the
texture was not symmetrical around the vertical axis.
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shaders are used
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side rotation
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non-LGPLv2 parts from the standpoint of copyright law.
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GPLv2/later, by agreement of major contributors
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