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path: root/src/content_mapblock.cpp
AgeCommit message (Collapse)Author
2014-04-06Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier
called function
2013-11-02Fix liquid_rangePilzAdam
* Prevent graphical glitches on old servers * Fix flowing of liquids with viscosity != 1 and range != 8 * Fix range = 0, no flowing nodes will appear
2013-10-14Add support for parameter 'visual_scale' for drawtypes 'signlike' and ↵Sokomine
'torchlike' like used for drawtype 'plantlike'
2013-08-17Diagonal liquid animationKahrl
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-05-22Make raillike nodes connect to any other raillike nodes if both are in the ↵Jeija
group connect_to_raillike
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-03-236d facedirRealBadAngel
2013-03-17Fix new_style_waterPilzAdam
2013-03-14Liquid fine tuningproller
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-25Merge pull request #482 from proller/liquidkwolekr
finite liquid
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2013-02-10Disable backface culling for drawtype plantlike and only draw 2 faces ↵Jürgen Doser
instead of 4 This way, plants actually show the real backface on their back side, i.e., the front face mirrored around the vertical axis, instead of showing the front face on both sides. This looked weird when the texture was not symmetrical around the vertical axis.
2012-12-02Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola
shaders are used
2012-11-26Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola
2012-11-02Fix flowing liquid animation direction calculationPerttu Ahola
2012-07-21Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola
side rotation
2012-07-21Facedir rotation of nodebox texturesPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Fix NDT_RAILLIKE tweakingsPerttu Ahola
2012-06-05Shadily clean up NDT_RAILLIKE to surely differ from the few leftover ↵darkrose
non-LGPLv2 parts from the standpoint of copyright law.
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-04-08Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola
2012-03-29Improve the look of fencesPerttu Ahola
2012-03-18"or" -> "||" in content_mapblock.cppPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl
light, removed footprints
2012-03-10Improve raillike drawtypeJeija
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-28Fix mirrored sign texturePerttu Ahola
2011-11-29Make liquid_alternative_* to be stringsPerttu Ahola
2011-11-29Improve glassPerttu Ahola
2011-11-29Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Clean morePerttu Ahola
2011-11-29Prepare more for node definition serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-08Fix water-glass and water-lava surfacesPerttu Ahola
2011-11-03Fix flowing liquid spacing; water and lava next to each other will glitch a ↵Perttu Ahola
bit but it isn't as bad as this was
2011-10-18set backface culling off again for torches, ladders, rails and signsPerttu Ahola
2011-10-18Improve rendering and fix tiling in mesh generationPerttu Ahola