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path: root/src/content_mapblock.cpp
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2014-12-19Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz
fixes #1989 move the plant to the bottom of its node properly, without affecting its scale. See isue #1989
2014-12-18Fix visual_scale for NDT_PLANTLIKE being set too smallCraig Robbins
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor ↵Kodexky
improvement to readability. NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-19Fix wallmounted mesh rotationsShadowNinja
2014-10-29Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel
2014-10-22Fix broken plantlike drawtype.RealBadAngel
2014-10-21Recalculate normals for cached meshes.RealBadAngel
Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
2014-10-19Various uninitialised variable fixesCraig Robbins
sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9
2014-09-21Split settings into seperate source and header filesShadowNinja
This also cleans up settings a bit
2014-09-18Bugfix: don't highlight air nodes.RealBadAngel
2014-09-17Node highlighting.RealBadAngel
2014-08-21Pass light sources in blue channel of vertex color instead of decoded light ↵RealBadAngel
for all special drawtypes. Plus some style fixes and optimizations.
2014-07-24Dont display interior of glasslike_framed node when its not defined.RealBadAngel
Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel
2014-07-22Add rotation for plantlike drawtype.RealBadAngel
2014-07-20Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel
2014-07-17Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel
2014-07-17Fix texture hack in fences.RealBadAngel
2014-07-16Fix flipped textures for drawtype "glasslike"sapier
2014-06-29Glasslike_framed drawtype rework.RealBadAngel
2014-04-06Pass pointer to nodedef directly to avoid recalculation in quite often ↵sapier
called function
2013-11-02Fix liquid_rangePilzAdam
* Prevent graphical glitches on old servers * Fix flowing of liquids with viscosity != 1 and range != 8 * Fix range = 0, no flowing nodes will appear
2013-10-14Add support for parameter 'visual_scale' for drawtypes 'signlike' and ↵Sokomine
'torchlike' like used for drawtype 'plantlike'
2013-08-17Diagonal liquid animationKahrl
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-05-22Make raillike nodes connect to any other raillike nodes if both are in the ↵Jeija
group connect_to_raillike
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-03-236d facedirRealBadAngel
2013-03-17Fix new_style_waterPilzAdam
2013-03-14Liquid fine tuningproller
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-25Merge pull request #482 from proller/liquidkwolekr
finite liquid
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2013-02-10Disable backface culling for drawtype plantlike and only draw 2 faces ↵Jürgen Doser
instead of 4 This way, plants actually show the real backface on their back side, i.e., the front face mirrored around the vertical axis, instead of showing the front face on both sides. This looked weird when the texture was not symmetrical around the vertical axis.
2012-12-02Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola
shaders are used
2012-11-26Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola
2012-11-02Fix flowing liquid animation direction calculationPerttu Ahola
2012-07-21Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola
side rotation
2012-07-21Facedir rotation of nodebox texturesPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Fix NDT_RAILLIKE tweakingsPerttu Ahola
2012-06-05Shadily clean up NDT_RAILLIKE to surely differ from the few leftover ↵darkrose
non-LGPLv2 parts from the standpoint of copyright law.