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path: root/src/content_mapblock.cpp
AgeCommit message (Expand)Author
2017-08-19Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot
2017-08-17Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot
2017-07-17Mesh generation: Fix performance regression caused by 'plantlike_rooted' PRnumber Zero
2017-07-11Add 'plantlike_rooted' drawtypenumber Zero
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-11Plantlike meshoptions: Fix inverted random vertical offsetnumber Zero
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-20Cleanup in content_mapblock (#5746)numberZero
2017-04-29Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot
2017-04-21Fix after soft node overlaysDániel Juhász
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-01Signlike, glasslike drawtypes: Fix inverted texturesnumber Zero
2017-03-30Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat
2017-03-29Add CPP11 header to define nullptr & constexpr (#5471)Loïc Blot
2017-03-20Content_mapblock.cpp: Refactornumber Zero
2017-02-10Plantlike: Fix visual_scale being applied squaredparamat
2017-02-10Revert "Plantlike: Fix visual_scale being applied squared (#5115)"Craig Robbins
2017-01-28Plantlike: Fix visual_scale being applied squared (#5115)Paramat
2017-01-24Add smooth lighting for all nodesnumber Zero
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-10-04Mapblock_mesh_generate_special: Improve performanceparamat
2016-09-12Plantlike meshoptions: fix degrotate. (#4512)Auke Kok
2016-08-26Make plantlike drawtype more funAuke Kok
2016-03-12Allow nodes to specify which sides to connect to.Auke Kok
2016-03-12Nodebox: Allow nodeboxes to "connect"Auke Kok
2016-02-26Remove new_style_waterRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2015-10-04Add new ContentParamType2 "CPT2_DEGROTATE"est31
2015-09-14Firelike drawtype: Improve codeparamat
2015-08-25Change i++ to ++iDavid Jones
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-21Connect rails with connect_to_raillike and shorten the codesSmallJoker
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Improve group-based connection between raillike nodesBlockMen
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-03-05Fix some rendering glitchesBlockMen
2015-01-31Fix NDT_GLASSLIKE normalsKahrl
2014-12-19Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz
2014-12-18Fix visual_scale for NDT_PLANTLIKE being set too smallCraig Robbins
2014-11-20Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky
2014-11-19Fix wallmounted mesh rotationsShadowNinja
2014-10-29Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel
2014-10-22Fix broken plantlike drawtype.RealBadAngel
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-10-19Various uninitialised variable fixesCraig Robbins
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9