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path: root/src/content_cso.cpp
AgeCommit message (Collapse)Author
2015-03-31Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen
JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot
tile.hpp to src/client/
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-02-26Fix most warnings, re-fix MSVC compile errorkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola