| Age | Commit message (Expand) | Author |
|---|---|---|
| 2017-01-09 | Environment & IGameDef code refactoring (#4985) | Ner'zhul |
| 2017-01-08 | Move ClientEnvironment to dedicated cpp/header files | Loic Blot |
| 2015-03-31 | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen |
| 2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot |
| 2014-11-14 | Remove most exceptions from getNode() (and variants) | Craig Robbins |
| 2013-07-02 | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl |
| 2013-02-26 | Fix most warnings, re-fix MSVC compile error | kwolekr |
| 2013-02-24 | Update Copyright Years | Sfan5 |
| 2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
| 2012-07-27 | Experimental-ish rollback functionality | Perttu Ahola |
| 2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
| 2012-03-10 | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola |
