Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-18 | Move object nametags to camera | RealBadAngel | |
2016-02-11 | v2d & aabbox3d<f32> & sky cleanups | nerzhul | |
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f | |||
2016-01-18 | Show infotext with description for item entities | RealBadAngel | |
2015-12-15 | Add option to give every object a nametag | BlockMen | |
or change the nametag text of players | |||
2015-07-23 | Fix issues with light of attached CAOs | RealBadAngel | |
2015-06-22 | Fix some issues with animations, and allow non-looped animations to be defined | MirceaKitsune | |
2015-06-20 | Generic CAO cleanups and renames for clarification | est31 | |
* Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested | |||
2015-06-20 | Make attached objects visible in 3rd person view | est31 | |
2015-05-15 | Add get and set functions for the nametag color | TeTpaAka | |
2015-02-17 | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵ | Loic Blot | |
ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused | |||
2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | |
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | |||
2014-07-06 | Fix warnings reported by clang | sfan5 | |
2014-06-23 | Speedup attachement handling by replacing vector search by direct array ↵ | sapier | |
access and secondary child lookup vector | |||
2014-05-17 | Split declaration of GenericCAO from implementation | sapier | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2011-12-01 | Player-is-SAO WIP | Perttu Ahola | |
2011-11-29 | Reshape LuaEntityCAO implementation a bit and make TNT to blink | Perttu Ahola | |
2011-11-29 | Relatively snappy object-ground collision detection | Perttu Ahola | |
2011-11-29 | Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵ | Perttu Ahola | |
staticdata interface to Lua | |||
2011-11-29 | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | |
node/tool/item/whatever types | |||
2011-11-29 | Scripting WIP | Perttu Ahola | |
2011-11-29 | Scripting WIP | Perttu Ahola | |
2011-11-29 | Scripting WIP | Perttu Ahola | |
2011-11-29 | Scripting WIP | Perttu Ahola | |
2011-11-29 | Scripting WIP | Perttu Ahola | |
2011-10-15 | Make dungeon masters though and make oerkkis disappear when they get to you ↵ | Perttu Ahola | |
(because hitting them doesn't work for some unknown reason) | |||
2011-10-15 | Improve mobv2 | Perttu Ahola | |
2011-10-15 | mobv2 | Perttu Ahola | |
2011-07-30 | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | |
2011-07-20 | + fireflies | Nils Dagsson Moskopp | |
2011-06-26 | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | |
doing it |