Age | Commit message (Collapse) | Author |
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Commit 11a96e4901ce54c4646e47866f7a66cd9034c16b
commented out version parsing, resulting in the version byte being parsed as part of the color,
making nametags dark grey.
Re-introduces version parsing and ignores the packet if the version is more recent than ours,
fixing the unused variable warning (should have been done anyway).
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warnings
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
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JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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NDEBUG is defined), replace those usages with persistent alternatives
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tile.hpp to src/client/
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ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
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- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
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This also cleans up settings a bit
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prior deletion of GenericCAO
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be deleted to early
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access and secondary child lookup vector
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Add (experimental) support for topbottom as well as sidebyside 3d mode
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Lua API.
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forgotten for cubes previously). This allows transparent png images to work properly
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