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path: root/src/content_cao.cpp
AgeCommit message (Expand)Author
2017-08-24Make entity selection and collision boxes independently settable (#6218)stujones11
2017-08-19GenericCAO: Fix light position for non-players, remove deprecated initialisat...SmallJoker
2017-08-19ItemCAO removal (#6279)Loïc Blot
2017-08-17Modernize src/c* src/d* and src/e* files (#6263)Loïc Blot
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-07-30GenericCAO: Fix dark model below y = 0paramat
2017-07-29Move the nametag back to the top of the player (#6179)TeTpaAka
2017-07-21Player collisionbox: Make settableTeTpaAka
2017-07-07Expose getPointedThing to LuaDániel Juhász
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot
2017-06-19Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot
2017-06-08Have the server send the player list to the client (#5924)red-001
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-29Don't add damage flash while punch texture modifier is active (#5767)stujones11
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
2017-05-09Revert custom player collision box and step height commitsparamat
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja
2017-05-06Make the player collisionbox settableTeTpaAka
2017-05-06Make players respect makes_footstep_sound in the object propertiesTeTpaAka
2017-04-29content_cao: fix getPlayerControl structure copy on each step (#5677)Loïc Blot
2017-04-22Revert a const ref on update textureLoic Blot
2017-04-19Fix various variables passed by copy instead of const ref (#5610)Loïc Blot
2017-04-17Sneak: Add option for old move codeparamat
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-02-04Add ItemStack key-value meta storagerubenwardy
2017-01-21Fix unknown command message not providing number of cmdsapier
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2017-01-14Fix another missing const reported by clang & @sfan5Loic Blot
2017-01-11Performance fix + SAO factorizationRogier
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-12-24Move PP() and PP2() macros to basic_macros.hRogier
2016-11-18Particles: Make attached particle spawners respect the parent's yaworwell96
2016-10-19Fix crash on attaching player to entityFoghrye4
2016-10-09A little cleanup since previous commitLoic Blot
2016-10-09Environment cleanupLoic Blot
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-06Use more unordered_maps to improve performance in c++11 buildsLoic Blot
2016-10-05Compilation fixLoic Blot
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
2016-07-27Upright sprite objects: Horizontally flip the front imageSmallJoker
2016-06-03Initial Gamepad supportest31
2016-05-22Fix a m_camera not used warning fix pointed by clangLoic Blot
2016-02-18Move object nametags to cameraRealBadAngel
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2016-01-29Don't pass non-const references to collision methodsest31
2015-12-29Revert "Add support for using arbitrary meshes as items"Sapier