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path: root/src/content_cao.cpp
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2012-04-07Fix fabs() brainfartPerttu Ahola
2012-04-07Fix MSVC ambiguous fabs() call errorsPerttu Ahola
2012-04-04Fix visual='cube' sizePerttu Ahola
2012-04-04Fix dropped nodeitem visualsPerttu Ahola
2012-04-01Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola
compatibility
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-30Fix object visuals flashing brightly or disappearing when switching them at ↵Perttu Ahola
night
2012-03-30Fix walking sound of other players (and other objects)Perttu Ahola
2012-03-30ObjectPropertiesPerttu Ahola
2012-03-29Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola
2012-03-29Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-24Lua API for playing soundsPerttu Ahola
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-03-10LuaEntity armor groupsPerttu Ahola
2012-03-10Damage groups WIPPerttu Ahola
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-04Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl
Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
2011-12-04Don't initialize ItemCAOs with stick.pngPerttu Ahola
2011-12-03Show infotext for unknown items placed on groundPerttu Ahola
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl
modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
2011-12-02Make hitting players make a visual damage flash to the player texture and ↵Perttu Ahola
the screen of the local player
2011-12-02Don't hide players in pitch black (like oerkkis)Perttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-29Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola
2011-11-29Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola
staticdata interface to Lua
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-10-18Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola
2011-10-18Fix possible NULL pointer access in MobV2CAOPerttu Ahola
2011-10-17Fix items showing up as sticks when placed in worldPerttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola
--info-on-stderr to enable crap.
2011-10-16Replace M_PI with PIPerttu Ahola
2011-10-15Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola
(because hitting them doesn't work for some unknown reason)
2011-10-15Improve mobv2Perttu Ahola