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AgeCommit message (Expand)Author
2020-05-06Expose collided objects in moveresultsfan5
2020-04-08Collision various fixes (#9343)TheTermos
2019-06-10Add disable_jump to liquids and ladders (#7688)SmallJoker
2018-11-22Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-08-17clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)Loïc Blot
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot
2016-01-29Don't pass non-const references to collision methodsest31
2015-10-26Fix jittering sounds on entities (fixes #2974)BlockMen
2015-07-21Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-04-09fix objects colliding with its own collision boxessapier
2013-03-28Closed add object <-> object collision handlingsapier
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-09-01Add bouncy node groupPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2011-11-29Relatively snappy object-ground collision detectionPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-06-26reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola