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collision.h
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Author
2020-05-06
Expose collided objects in moveresult
sfan5
2020-04-08
Collision various fixes (#9343)
TheTermos
2019-06-10
Add disable_jump to liquids and ladders (#7688)
SmallJoker
2018-11-22
Client-side autojump. Remove Android-only stepheight autojump (#7228)
Ben Deutsch
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)
Loïc Blot
2017-06-16
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2016-01-29
Don't pass non-const references to collision methods
est31
2015-10-26
Fix jittering sounds on entities (fixes #2974)
BlockMen
2015-07-21
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2013-07-20
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-04-09
fix objects colliding with its own collision boxes
sapier
2013-03-28
Closed add object <-> object collision handling
sapier
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-09-01
Add bouncy node group
Perttu Ahola
2012-06-17
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
Optimize headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2011-11-29
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-06-26
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-04-21
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-10
implemented rats in new system to verify that it works
Perttu Ahola