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collision.cpp
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Author
2013-04-09
fix objects colliding with its own collision boxes
sapier
2013-04-03
Limit speed in collisionMoveResult for avoiding hangs
Esteban I. Ruiz Moreno
2013-03-28
Closed add object <-> object collision handling
sapier
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2013-01-16
add limit for steps to avoid runaway memory consumption by collision handling
sapier
2012-09-01
Add bouncy node group
Perttu Ahola
2012-06-17
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-04-07
Fix collision code getting stuck if speed is 0
Perttu Ahola
2011-11-29
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-07-23
extended content-type range
Perttu Ahola
2011-06-26
reorganized a lot of stuff and modified mapgen and objects slightly while ↵
Perttu Ahola
doing it
2011-04-21
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-10
implemented rats in new system to verify that it works
Perttu Ahola
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