Age | Commit message (Collapse) | Author |
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once per step
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Remove DTIME macro and its uses, too
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On world load the collision code can not see node boxes, since the
nodes have not been loaded. Thus it collided only at the next full
node. However, standing on a slab on world load leaded to sinking into
it until the world finished loading. Then one maybe fell further, if
the node below was not walkable.
Now, with this commit, when no node around the player has been loaded
it simply does not move the player.
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very old code
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We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
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Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
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NDEBUG is defined), replace those usages with persistent alternatives
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performances
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GPLv2/later, by agreement of major contributors
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doing it
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