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path: root/src/collision.cpp
AgeCommit message (Expand)Author
2023-01-16Revisit F6 statistics formatting (#13126)SmallJoker
2023-01-07Report collisionMoveSimple for client and server. (#13105)lhofhansl
2022-09-30Avert collision static detection rounding error (#12822)Jude Melton-Houghton
2022-09-20Fix formula used for acceleration (#12353)Lars Müller
2022-04-08Spacing fixesShadowNinja
2022-02-16Use absolute value for bouncy in collision (#11969)pecksin
2020-05-18Add missing sao->isGone() checkssfan5
2020-05-14Collision detection - #9343 follow-up (#9764)TheTermos
2020-05-06Expose collided objects in moveresultsfan5
2020-04-16Swap out -ffast-math for a safe subset of optimization flags (#9682)sfan5
2020-04-16Optimize get_objects_inside_radius calls (#9671)Loïc Blot
2020-04-11Move serveractiveobject & unitsaoLoic Blot
2020-04-08Collision various fixes (#9343)TheTermos
2020-04-04Revert collision tweaks #9365 and #9327 (#9591)SmallJoker
2020-02-13Collision detection tweak #2 (#9365)TheTermos
2020-01-27Collision temporary fix for issue #6886TheTermos
2019-08-13Better F6 profiler (#8750)SmallJoker
2019-08-10Merge pull request #8776 from osjc/FixGetNodeJozef Behran
2019-06-10Add disable_jump to liquids and ladders (#7688)SmallJoker
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-11-22Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch
2018-08-05Prevent objects from colliding with own child attachments (#7610)SmallJoker
2018-04-04Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot
2018-04-03Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot
2018-02-26CollisionMoveSimple: Collide with 'ignore' nodesparamat
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2017-08-20Change BS constant from implicit double to float (#6286)Jens Rottmann
2017-08-17clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)Loïc Blot
2017-08-05Add tiny Y offset in collisionMoveSimple() to tweak performanceJens Rottmann
2017-08-05Fix player coordinate rounding in collisionMoveSimple() (#6197)Jens Rottmann
2017-06-16C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-08Move ServerEnvironment to dedicated cpp/header filesLoic Blot
2017-01-08Move ClientEnvironment to dedicated cpp/header filesLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-09-15Collision: Improve performance by combining 6 vectors into 1 using a structShadowNinja
2016-04-06Fix #3955 (player dying on login).Nathanaël Courant
2016-03-12Allow nodes to specify which sides to connect to.Auke Kok
2016-03-12Nodebox: Allow nodeboxes to "connect"Auke Kok
2016-03-01Revert "Fix jumping at node edge"nerzhul
2016-02-20Little collision.cpp cleanupsLoic Blot
2016-02-19Fix jumping at node edgegregorycu
2016-01-29Don't pass non-const references to collision methodsest31
2015-12-29Make collisionMoveSimple time overflow message written to log/show up at max ...Sapier
2015-10-26Fix jittering sounds on entities (fixes #2974)BlockMen
2015-10-14Use warningstream for log messages with WARNINGShadowNinja
2015-09-26Fix falling through nodes on world load (fixes #2784)Christof Kaufmann
2015-08-25Change i++ to ++iDavid Jones
2015-07-21Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot
2015-04-16Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot