index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
collision.cpp
Age
Commit message (
Expand
)
Author
2023-01-16
Revisit F6 statistics formatting (#13126)
SmallJoker
2023-01-07
Report collisionMoveSimple for client and server. (#13105)
lhofhansl
2022-09-30
Avert collision static detection rounding error (#12822)
Jude Melton-Houghton
2022-09-20
Fix formula used for acceleration (#12353)
Lars Müller
2022-04-08
Spacing fixes
ShadowNinja
2022-02-16
Use absolute value for bouncy in collision (#11969)
pecksin
2020-05-18
Add missing sao->isGone() checks
sfan5
2020-05-14
Collision detection - #9343 follow-up (#9764)
TheTermos
2020-05-06
Expose collided objects in moveresult
sfan5
2020-04-16
Swap out -ffast-math for a safe subset of optimization flags (#9682)
sfan5
2020-04-16
Optimize get_objects_inside_radius calls (#9671)
Loïc Blot
2020-04-11
Move serveractiveobject & unitsao
Loic Blot
2020-04-08
Collision various fixes (#9343)
TheTermos
2020-04-04
Revert collision tweaks #9365 and #9327 (#9591)
SmallJoker
2020-02-13
Collision detection tweak #2 (#9365)
TheTermos
2020-01-27
Collision temporary fix for issue #6886
TheTermos
2019-08-13
Better F6 profiler (#8750)
SmallJoker
2019-08-10
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-06-10
Add disable_jump to liquids and ladders (#7688)
SmallJoker
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-22
Client-side autojump. Remove Android-only stepheight autojump (#7228)
Ben Deutsch
2018-08-05
Prevent objects from colliding with own child attachments (#7610)
SmallJoker
2018-04-04
Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)
Loïc Blot
2018-04-03
Fix various clang-tidy reported performance-type-promotion-in-math-fn
Loïc Blot
2018-02-26
CollisionMoveSimple: Collide with 'ignore' nodes
paramat
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2017-08-20
Change BS constant from implicit double to float (#6286)
Jens Rottmann
2017-08-17
clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)
Loïc Blot
2017-08-05
Add tiny Y offset in collisionMoveSimple() to tweak performance
Jens Rottmann
2017-08-05
Fix player coordinate rounding in collisionMoveSimple() (#6197)
Jens Rottmann
2017-06-16
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-08
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-09-15
Collision: Improve performance by combining 6 vectors into 1 using a struct
ShadowNinja
2016-04-06
Fix #3955 (player dying on login).
Nathanaël Courant
2016-03-12
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-01
Revert "Fix jumping at node edge"
nerzhul
2016-02-20
Little collision.cpp cleanups
Loic Blot
2016-02-19
Fix jumping at node edge
gregorycu
2016-01-29
Don't pass non-const references to collision methods
est31
2015-12-29
Make collisionMoveSimple time overflow message written to log/show up at max ...
Sapier
2015-10-26
Fix jittering sounds on entities (fixes #2974)
BlockMen
2015-10-14
Use warningstream for log messages with WARNING
ShadowNinja
2015-09-26
Fix falling through nodes on world load (fixes #2784)
Christof Kaufmann
2015-08-25
Change i++ to ++i
David Jones
2015-07-21
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-04-16
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
[next]