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path: root/src/clientserver.h
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2013-02-14Improved Player PhysicsMirceaKitsune
2013-01-07Fix buttons not working for Lua-triggered formspecssapier
2013-01-02Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier
2012-12-16Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev
2012-11-29Allow server to accept protocol 13 clients altough they don't work too wellPerttu Ahola
2012-11-29Ranged support of protocol version on server sidePerttu Ahola
2012-11-26Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola
2012-11-26Move a function from clientserver.h to clientserver.cppPerttu Ahola
2012-11-26New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola
2012-11-25RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune
This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25A bunch of fixesMirceaKitsune
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-09-05Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵Perttu Ahola
InventoryList width field
2012-07-24Detached inventoriesPerttu Ahola
2012-07-23Fix map deserialization and remove old serialization codePerttu Ahola
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Increment protocol versionPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-25Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versionsPerttu Ahola
2012-03-25Texture cache -> Media cache WIPPerttu Ahola
2012-03-24Lua API for playing soundsPerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-04Add missing checks to texture cachingPerttu Ahola
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola
raise protocol version number by one (because it is not compatible at all anymore)
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-10-15strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵Perttu Ahola
clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
2011-10-15Handle death and respawn betterPerttu Ahola
2011-08-25dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.hKahrl
2011-08-22Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola
-- TOCLIENT_OBJECTDATA: peer ID field is missing -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
2011-08-11Notify other players of wielded item changeGiuseppe Bilotta
2011-08-11Clients inform server on wielded itemGiuseppe Bilotta
This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
2011-07-30Added network protocol version number in protocolPerttu Ahola
2011-06-27map unloading is now a whole lot betterPerttu Ahola
2011-05-29player passwords and privileges in world/auth.txtPerttu Ahola
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-22Added the ability to change your password (via pause menu)Ciaran Gultnieks
--HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
2011-05-20Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-10new object systemPerttu Ahola