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clientmap.cpp
Age
Commit message (
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Author
2014-12-07
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-06-23
Avoid doing a full material compare if not even first texture does match
sapier
2014-05-18
Add support for interlaced polarized 3d screens
sapier
2014-04-12
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
Add third person view
BlockMen
2014-03-04
Fix rendering glitches when far from the center of the map
Novatux
2013-12-01
Cleanup jthread and fix win32 build
sapier
2013-08-03
Fix and improve view range tuner
Perttu Ahola
2013-03-11
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2013-02-10
Don't see through nodes without noclip privileges
ShadowNinja
2012-12-06
Fix automagic render distance tuner
Perttu Ahola
2012-11-09
Added video settings filter options via config file - second try :-)
Vanessa Ezekowitz
2012-09-04
Reorganize ClientMap rendering code for a bit more performance
Perttu Ahola
2012-07-21
Define M_PI on MSVC
Perttu Ahola
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-03-28
No occlusion culling when free_move is on and camera is inside ground
Perttu Ahola
2012-03-27
Try to make background/fog/sky color selection work better
Perttu Ahola
2012-03-18
Fix getVisibleBrightness() to return sunlight visibility correctly even if no...
Perttu Ahola
2012-03-18
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-16
Move ClientMap to clientmap.{h,cpp}
Perttu Ahola