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path: root/src/clientmap.cpp
AgeCommit message (Expand)Author
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
2014-06-23Avoid doing a full material compare if not even first texture does matchsapier
2014-05-18Add support for interlaced polarized 3d screenssapier
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2013-12-01Cleanup jthread and fix win32 buildsapier
2013-08-03Fix and improve view range tunerPerttu Ahola
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-10Don't see through nodes without noclip privilegesShadowNinja
2012-12-06Fix automagic render distance tunerPerttu Ahola
2012-11-09Added video settings filter options via config file - second try :-)Vanessa Ezekowitz
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola
2012-07-21Define M_PI on MSVCPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-03-28No occlusion culling when free_move is on and camera is inside groundPerttu Ahola
2012-03-27Try to make background/fog/sky color selection work betterPerttu Ahola
2012-03-18Fix getVisibleBrightness() to return sunlight visibility correctly even if no...Perttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola