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AgeCommit message (Collapse)Author
2020-04-08Collision various fixes (#9343)TheTermos
2020-04-08Overall improvements to log messages (#9598)sfan5
Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
2020-04-06Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio
This will likely be more intuitive for users and should play better with sandboxed distributions such as Flatpak. In addition, the screenshot directory will now be created if it doesn't exist already.
2020-04-02Fix texture distortion for flowing liquids (#9561)Elias Åström
Previously textures of the side faces on flowing liquid nodes would become distorted on different axis depending on the liquid level. This is because the nodes always had the same texture coordinates, even when the generated face could have different sizes. This solves that problem by adjusting the texture coordinates for the vertices making up the top of the faces, so the textures will not look compressed for smaller faces.
2020-03-28Ignore near_plane setting on non-Android platforms (#8749)ANAND
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28Fix crash on wielditem/item entitiessfan5
bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
2020-03-23Fix incorrect light updates for wielditem and item visuals (#9540)Danila Shutov
An alternative to #9537
2020-03-20Add comments for translators (#9510)Wuzzy
* Add translator comments for "special" strings * Add translator comments for some "tricky" strings
2020-03-16Fix entity lighting (#9514)Danila Shutov
fixes #9482
2020-03-08Improve arm physics (#9485)Jean-Patrick Guerrero
2020-03-08Fix star visilibity and documentation (since 946c03c6)Jordan Snelling
Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw
2020-03-05set_sky improvements, set_sun, set_moon and set_starsJordach
2020-02-26Allow texture modifiers in hotbar textures. (#9271)Warr1024
2020-02-16Basic model shading (#9374)Danila Shutov
2020-02-01StaticText: Reset background on EnrichedString change (#9340)SmallJoker
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01Improve core.sound_play with ephemeral sounds and player exclusionsfan5
2020-01-22StaticText/EnrichedString: Styling support (#9187)SmallJoker
* StaticText/EnrichedString: Styling support * Fix tooltip fg/bgcolor * Fix default color for substr(), add unittests
2020-01-20Resized torchlike sprite now attaches to surface (#9303)Wuzzy
2020-01-16Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl
* Increase star count to 1000 and decrease radius slightly. * Adjust star width.
2020-01-11Map download: Escape ':' to '_' (#9235)Montandalar
This is necessary under Windows systems, and direct IPv6 connections. Windows universally disallows ':' from occuring in filenames. Other disallowed characters on Windows: \ / * ? " < > | are not relevant to hostnames, IPv4 or IPv6 addresses. Anyone who has got an existing server map saved on Linux with ':' in the world save will want to keep that save.
2019-12-07Renaming the function wasn't enoughSmallJoker
2019-12-07Attachments: Fix interpolation from (0,0,0) after detachSmallJoker
GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-06Add z-index management to HUDPierre-Yves Rollo
2019-12-05Fix LocalPlayer-bound sound playback broken by 81c2370SmallJoker
2019-11-25Improve client-side packet receivingsfan5
2019-11-19Waves generated with Perlin-type noise #8994Lars Hofhansl
2019-11-11Fix clang-tidy and lint travis checkssfan5
2019-11-11[CSM] Implement minetest.get_csm_restrictions()sfan5
fixes #8068
2019-11-11Run on_item_use CSM callback even if item is not marked usablesfan5
Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists).
2019-11-11[CSM] Expose more env functionssfan5
2019-11-11Refactor CSM restriction code a bitsfan5
This also fixes find_node_near restrictions being ineffective.
2019-11-09Be lenient with extra slashes for CSM pathssfan5
2019-11-09Corrections to client_lua_api.txtsfan5
2019-11-09Load client mods into memory before execution.sfan5
Preperation for server-sent CSM which will eventually need this.
2019-11-07Formspec: draw order and clipping for all elements (#8740)DS
2019-11-03Clean up font caching, fix bitmap fontsSmallJoker
2019-11-03Formspec: add hypertext elementPierre-Yves Rollo
2019-10-18Correction for alpha blending issues in texture mod compositing (#9029)Warr1024
2019-10-09Fix isDead()/autoforward crash (#9031)Paramat
Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world.
2019-10-09ContentCAO: Fix segfault on quit (attached)SmallJoker
2019-10-08Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND
Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
2019-10-06Fix upright_sprite lighting when colors are setsfan5
fixes #9020
2019-10-05Fix unwanted detaching when damage = 0Jacob Lifshay
2019-10-02Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker
Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
2019-09-29Textures: Load base pack only as last fallback (#8974)SmallJoker
2019-09-29Move Quicktune code to util/ (#8871)ANAND
2019-09-26Simple shader fixes. (#8991)lhofhansl
1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes)
2019-09-24Fix some reference counters (memleak) (#8981)SmallJoker
Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references
2019-09-22Move the code for meta formspec into bool Game::nodePlacement(const ↵DS-Minetest
ItemDefinition &selected_def,
2019-09-19Add support for per-player FOV overrides and multipliersAnand S