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AgeCommit message (Collapse)Author
2021-02-22Minimap: Fix default label translationsSmallJoker
2021-02-19Fix world-aligned node rendering at bottom (#10742)Wuzzy
2021-02-17Add nametag background setting and object property (#10937)rubenwardy
2021-02-14Fix segfault with invalid texture strings and minimap enabledsfan5
closes #10949
2021-02-08Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero
2021-02-06Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto
2021-02-02Fix memory leak detected by address sanitizer (#10896)k.h.lai
2021-02-02Drop wide/narrow conversion functionssfan5
The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
2021-01-31Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan5
This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226.
2021-01-29Settings: Purge getDefault, clean FontEngineSmallJoker
2021-01-28Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
2021-01-22Remove dead code (#10845)rubenwardy
2021-01-22Use JSON for favorites, move server list code to Lua (#10085)rubenwardy
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-21Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy
2020-12-24Fix some minor code issues all over the placesfan5
2020-12-23Minor profiler fixes.Lars
2020-12-19Fix some more joystick issues (#10624)Markus
2020-12-19Cleanup shader generation code (#10663)Vitaliy
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-14Semi-transparent background for nametags (#10152)Zughy
2020-12-05Implement mapblock camera offset correctly (#10702)hecks
Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <>
2020-11-29Input: Fix on_rightclick called when placing into airSmallJoker
2020-11-26Return star color calculation to what it previously wassfan5
2020-11-26Fix stylenumzero
2020-11-26Provide fallback star color for GLES 2 with MT shaders disablednumzero
2020-11-26Sky: support GLES2numzero
IrrLicht built-in shader is broken, have to write my own
2020-11-26Allow missing shadersnumzero
2020-11-26Replace TriangleFan as poorly supportednumzero
2020-11-26Reuse seed when updating starsnumzero
The only currently relevant parameter is scale which can now be changed without resetting stars position
2020-11-26Store stars in a single static mesh buffernumzero
2020-11-26Don't evaluate things many timesnumzero
2020-11-26Batch cloud drawingnumzero
2020-11-25Fix camera panning glitches (partially revert 10489.)Lars
2020-11-23Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo
2020-11-12Fix player sprite visibility in first personsfan5
closes #10525
2020-11-12Fix overloaded virtual warnings with get/setAttachment()sfan5
2020-11-12Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker
This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340.
2020-11-09Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch
According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality.
2020-11-08ContentCAO: Fix segfault when minimap is disabledSmallJoker
2020-11-05Fix integer-string conversion for shaderssfan5
closes #10605
2020-11-04Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ↵Lars Müller
(#10534) This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557.
2020-10-29Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller
2020-10-29Show RTT in ms with 2 digits of precision (#10573)Oblomov
If your ping is in seconds, you probably have other problems.
2020-10-25Shaders for Android (GLES 2) (#10506)Vitaliy
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
2020-10-21Fix Media... 0% on loading screen (#9478)Maksim
2020-10-20Fix show_on_minimap default value for local playersfan5
fixes #10526
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan5
property (#10443)
2020-10-19Minor clientmap improvements.Lars
- Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant.
2020-10-17Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2020-10-13Avoid drawing invisible blocks on the client.Lars