Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-22 | Fix composite textures with texture_min_size. Moved upscaling of textures to ↵ | Aaron Suen | |
later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart. | |||
2015-03-20 | Configurable automatic texture scaling and filtering at load time. | Aaron Suen | |
Signed off by: Zeno, kwolekr | |||
2015-03-07 | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | |
NDEBUG is defined), replace those usages with persistent alternatives | |||
2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | |
tile.hpp to src/client/ | |||
2015-03-05 | Fix some rendering glitches | BlockMen | |
- Fixes particle draworder - Fixes nodehighlighting | |||
2015-02-21 | Use proper CMakeLists.txt for network and client directories | Loic Blot | |
2015-02-14 | Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since ↵ | Loic Blot | |
146f77fdb750833c649de7159a0833c398e14a4d | |||
2015-02-12 | main.cpp rework * Move ClientLauncher class to a dedicated file * ↵ | Loic Blot | |
ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes |