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2019-09-22Move the code for meta formspec into bool Game::nodePlacement(const ↵DS-Minetest
ItemDefinition &selected_def,
2019-09-19Add support for per-player FOV overrides and multipliersAnand S
2019-09-19Trigger on_place in many situations even if prediction failedDS-Minetest
2019-09-17Improve undersampling settingsHugo Locurcio
The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939.
2019-09-14Built-in formspecs: Force version 1SmallJoker
2019-09-14client.h: Add missing const'sANAND
2019-09-14LocalPlayer: Fix code-styleANAND
2019-09-14client.cpp: Fix code-style in Client::sendPlayerPosANAND
2019-09-14Fix LocalPlayer::isDead always returning false if player is immortalANAND
2019-09-14Send ActiveObjects once right after Init2ANAND
2019-09-14Formspecs: Introduce formspec_version to modsSmallJoker
2019-09-14Load CSM environment after the restrictions are knownSmallJoker
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
2019-08-31particles.cpp: Fix code-styleANAND
Mainly spacing and pointer placement
2019-08-31clientobject.h: Fix code-styleANAND
2019-08-31Fix rotation of attached particlespawnerPedro Gimeno
Co-authored-by: ANAND <ClobberXD@gmail.com>
2019-08-24fontengine: Fix non-gettext buildsSmallJoker
2019-08-24Inventory: Send dirty lists where appropriate (#8742)SmallJoker
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-23Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker
2019-08-23Occlusion: Begin cleanupSmallJoker
2019-08-21Revert "Don't send position update packet if player is dead"sfan5
This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a.
2019-08-20Don't send position update packet if player is deadANAND
2019-08-20Disable autoforward if player is deadANAND
2019-08-19Restore intended functionality to minimap markers (#8819)theviper121
2019-08-13Fix unnecessary exception use in Map::getSectorXXX (#8792)Jozef Behran
The Map::getSectorNoGenerate throws an exception but no other code is really dependent on that. Fix the odd instance of misuse in ClientMap::emergeSector and remove the exception throwing version of the method along with the "NoEx" suffixes in the names of these methods.
2019-08-13Better F6 profiler (#8750)SmallJoker
Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly)
2019-08-10Merge pull request #8776 from osjc/FixGetNodeJozef Behran
Finish getNode cleanup
2019-08-10Implement adding velocity to player from Luasfan5
The intended usecase is knockback, but there's potential for more.
2019-08-07Game: Fix double BS multiplicationSmallJoker
2019-08-07Client::Interact: Use InteractAction enum instead of numeric constantsANAND
This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
2019-08-07Unify wield item handling (#8677)SmallJoker
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
2019-08-07Hide chat when console is open (#8656)ANAND
2019-08-07Fix inventory_overlay for nodes without inventory_image (#8433)DS
2019-08-07Optimize usage of TOSERVER_GOTBLOCKS packetsfan5
2019-08-06Clean up and fix freetype=false crashes (#8641)SmallJoker
A IGUIFont of type bitmap/vector cannot be converted to CGUITTFont Fixes various segfaults in gameplay Shorter font cache code, cleaned up (?)
2019-08-04Unify GLES support in gui scaling filtersfan5
2019-08-04Unify OpenGL ES supportsfan5
2019-08-03Add styles to most elementsrubenwardy
2019-08-03Add custom colorable GUIButton implementationrubenwardy
2019-08-01Mainmenu: Use textarea in error formspecsSmallJoker
2019-07-30Sky: Refactor of moon and sun drawing (#8683)Methacrylon
Split sun and moon render parts from the main render function.
2019-07-29ContentCAO: Fix broken attachments on join (#8701)SmallJoker
What happened: 1) Object data is received. Client begins to read the data 2) Client initializes all its children (gob_cmd_update_infant) 3) Children try to attach to parent (yet not added) 4) Parent initializes, is added to the environment And somewhere in between, Irrlicht wrecks up the attachments due to the missing matrix node. The solution here is to: 1) Use the same structure as ServerActiveObject 2) Attach all children after the parent is really initialized
2019-07-26Fix missing item images clipping in formspecs (#8652)Pierre-Yves Rollo
* Fix clipping of itemimage * Code style * More code styling
2019-07-16Optimize getting active objects a bit. #8674Lars Hofhansl
2019-07-08Do predict when sneak-place to node with on_rightclickDS-Minetest
2019-06-28Optimize and unify mesh processing (#7851)Vitaliy
2019-06-22Add support for 9-sliced backgrounds (#8600)rubenwardy
9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion. https://en.wikipedia.org/wiki/9-slice_scaling
2019-06-21Fix segfault on quitting with open node formspec (#8608)SmallJoker
2019-06-10Formspecs: Close on metadata removal (#8348)SmallJoker
Formspecs will now close as soon the formspec string in the node metadata turns invalid.
2019-06-10Add disable_jump to liquids and ladders (#7688)SmallJoker
Remove second nodedef check by improving the colliding node detection Also remove the 2nd check in old_move, correct standing node a bit
2019-05-26Fix persistent ^[brighten after damage again (#5739)SmallJoker
The old texture modifier is restored by passing `m_previous_texture_modifier`. Either copy it manually or let the function parameter do that. Victims so far: 8e0b80a Apr 2018 eb2bda7 May 2019