Age | Commit message (Collapse) | Author |
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Also cleans up related code somewhat.
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Reset override material properties before applying the color filter.
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This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
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Freetype is now a build requirement.
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Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
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Improve error handling on Windows and reduce the size of the `Address` class
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This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
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fixes #4532
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This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
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This calculates the average texture colour while heeding the sRGB colourspace.
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(#11766)
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Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
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(#11705)
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partially fixes #11694, also fixes #11692
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* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
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