Age | Commit message (Collapse) | Author |
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It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.
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* Consistently set float precision for GLES
* Enable DPI scaling on Windows+GLES
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Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
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fixes #11085
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The flash intensity is calculated proportionally to the maximal HP.
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Pauses all mesh animations while game is paused.
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Some other minor parts of clientmap.cpp have been cleaned up along the way
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This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
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closes #10949
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The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely.
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This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226.
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Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
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Co-authored-by: sfan5 <sfan5@live.de>
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Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
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