| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-09-25 | Fix two spelling mistakes | Tobias Frost | |
| Co-authored-by: Tobias Frost <tobi@debian.org> | |||
| 2022-09-20 | Fix formula used for acceleration (#12353) | Lars Müller | |
| 2022-09-20 | Rename a variable in localplayer.h, resolves a TODO | DS | |
| 2022-09-18 | Client map: do frustum culling via planes (#12710) | DS | |
| 2022-09-16 | Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) | Wuzzy | |
| 4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8. | |||
| 2022-09-10 | Allow looped animation to be used safely with old clients | sfan5 | |
| fixes #12657 | |||
| 2022-09-06 | Add documentation of sun/moon orientation/scale differences (#12145) | DS | |
| 2022-09-06 | Code optimizations / refactor (#12704) | Herman Semenov | |
| Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-09-06 | Implement rendering pipeline and post-processing (#12465) | x2048 | |
| Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com> | |||
| 2022-09-04 | Convert entity glow value to color space before adding to the light | x2048 | |
| 2022-08-19 | Prevent loading a world with unresolved dependencies (#12542) | rubenwardy | |
| 2022-08-17 | Use Sky class to obtain directional light source position for shadows (#12662) | x2048 | |
| * Also remove unused Sky::getSkyBodyOrbitTilt method Fixes misalignment of sun position and shadow direction at high tilt values. | |||
| 2022-08-14 | Limit force shadow update to urgent blocks (#12692) | x2048 | |
| 2022-08-13 | Reduce the use of porting::getTimeMs() when rendering frames (#12679) | x2048 | |
| * Avoid calling TimeTaker too frequently in renderMapXXX * Calculate animation timer once per frame * Remove code that breaks rendering frame at 2000ms Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-08-12 | Physics overrides: Move values to a common struct (#12591) | SmallJoker | |
| Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-08-04 | Disable dynamic shadow dropdown on OGLES2 (#12637) | ROllerozxa | |
| Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-08-02 | Switch MeshUpdateQueue to better data structure | sfan5 | |
| 2022-08-02 | Ratelimit MeshUpdateQueue::cleanupCache() runs | sfan5 | |
| 2022-07-31 | Fix Android blank screen (#12604) | ROllerozxa | |
| Hardcode the variables to 0 on Android | |||
| 2022-07-31 | HUD: Fix wrong minimum scale since 051181f | SmallJoker | |
| Caused by wrong interpretation of the settingtypes.txt format | |||
| 2022-07-30 | Fix some warnings (#12615) | rubenwardy | |
| 2022-07-29 | Allow direction keys with autoforward again | sfan5 | |
| This was unintentionally removed in commit 1d69a23. fixes #12048 | |||
| 2022-07-19 | Restore flags texture to fix interlaced stereo mode (#12560) | x2048 | |
| 2022-07-19 | Offset cuboid origin after scaling the cuboid. (#12558) | x2048 | |
| This avoids the problem of offset nodes with visual_scale > 1. | |||
| 2022-07-17 | Fix automatic rotate for attached entities (#12392) | Lars Müller | |
| 2022-07-17 | Remove workaround for normals not matching winding order (#12460) | x2048 | |
| Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-07-14 | Refactor ModConfiguration | rubenwardy | |
| 2022-07-13 | Make BlendMode::alpha the fallback for unknown future blend modes | Dmitry Kostenko | |
| 2022-07-13 | Animated particlespawners and more (#11545) | Lexi Hale | |
| Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com> | |||
| 2022-07-09 | Sounds: Various little improvements (#12486) | SmallJoker | |
| Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum. | |||
| 2022-07-09 | Enforce limits of settings that could cause buggy behaviour (#12450) | SmallJoker | |
| Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt). | |||
| 2022-07-09 | Release shadow mapping resources when not needed (#12497) | x2048 | |
| 2022-07-03 | FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) | Vincent Robinson | |
| * FormSpec: 9-slice images and animated_images * Add fgimg_middle; clean up code * Address issues, add tests * Fix stupid error; bump formspec version * Re-add image[] elements without a size | |||
| 2022-07-02 | Allow to set maximum star opacity at daytime (#11663) | Wuzzy | |
| 2022-06-28 | Remove an unused method and header includes | sfan5 | |
| 2022-06-26 | Fix two memleak reports from Coverity (#12466) | JosiahWI | |
| 2022-06-20 | Re-order sound-related code (#12382) | SmallJoker | |
| Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case. | |||
| 2022-06-19 | Fix CAO light calculation issue | sfan5 | |
| 2022-06-17 | Fix updating glow on entities | sfan5 | |
| was broken in #10021 more than 2 years ago(!) | |||
| 2022-06-11 | No damage effects on hp_max change (#11846) | Lars Müller | |
| 2022-06-07 | Mapblock Mesh BspTree: Increase the depth of block-level splits | x2048 | |
| ... before going node-level triangle search. Fixes transparent grass on transparent land | |||
| 2022-06-05 | Add register dialog to separate login/register (#12185) | rubenwardy | |
| New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138 | |||
| 2022-06-03 | Properly keep noclip state in Game and ClientMap | sfan5 | |
| 2022-06-03 | Remove obsolete eye_height related workaround | sfan5 | |
| This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755 and meant to fix prevent the view becoming black when jumping into a ceiling, this no longer happens today. | |||
| 2022-05-29 | Make sure real disconnect reason isn't overwritten | sfan5 | |
| bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0 | |||
| 2022-05-29 | Remove remains of video mode querying | sfan5 | |
| 2022-05-26 | Force-update shadows when the world is changed (#12364) | x2048 | |
| 2022-05-26 | Improve code in mapblock_mesh.cpp a bit | sfan5 | |
| 2022-05-23 | Quantize light frustum calculations (#12357) | x2048 | |
| * Quantize light frustum calculations Reduces shadow flicker * Fix function name to match conventions | |||
| 2022-05-22 | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 | |
