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2016-05-31Add colored text (not only colored chat).Ekdohibs
Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
2016-05-31Colored chat working as expected for both freetype and non-freetype builds. ↵TriBlade9
@nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/
2016-05-26Tell irrlicht if we handle a key or not.est31
We can remove the function in MtNativeActivity now as it serves precisely that purpose: to tell irrlicht that we handled the esc key. TODO for later: * Perhaps try to find a more performant container than KeyList
2016-05-09Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker
2016-04-25tile.cpp: Automatically upscale lower resolution textureSmallJoker
2016-04-07Re-add and disable blit_with_interpolate_overlaykwolekr
2016-04-06Fix compiler warnings from "Add an option to colorize to respect the ↵Samuel Sieb
destination alpha" Fix warnings added by commit 01ae43c48009f816f4649fae2f7f6997452aa6cf Fixes #3952
2016-04-03Add an option to colorize to respect the destination alphaSamuel Sieb
Also, rework the colorizing code to be more efficient.
2016-03-19Clean up StrfndShadowNinja
Changes: * Fix indentation. * Pass strings by const reference. * Merge Strfnd and WStrfnd into one class instead of copying them. * Remove trailing spaces. * Fix variable names. * Move to util. * Other miscellaneous style fixes.
2016-03-15Fix two reconnect bugsest31
Fix two bugs related to the reconnect feature introduced by commit 3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7 "Optional reconnect functionality" 1. Set the password to the stored one Before, we have done the reconnect attempt with a cleared password, so using the feature would only work if you had an empty password. Thanks to @orwell96 for reporting the bug. 2. Reset the reconnect_requested flag after its use the_game only writes to the reconect_requested flag if it sets it to true. It never sets it to false. If the flag is not reset after its use, all "reset"s to the main menu will look like the server had requested a reconnect.
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
2016-01-23Fix texture tear issueRealBadAngel
2016-01-09New 3D Mode: PageflipDalai Felinto
The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
2015-11-02Print --videomodes response to standard output, tooKahrl
2015-10-16Refactor thread utility interfacekwolekr
- Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible
2015-10-14Refactor loggingShadowNinja
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
2015-08-25Change i++ to ++iDavid Jones
2015-08-23Clean up threadingShadowNinja
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
2015-08-20tileable flags are needed also without shaders because of filtersRealBadAngel
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-08-05Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel
2015-08-02src/client/tile.cpp: Fix reference countingBřetislav Štec
2015-07-23Optional reconnect functionalityest31
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-10Misc. minor fixeskwolekr
2015-07-08Use UTF-8 instead of narrowest31
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
2015-07-05Use minetest logging facilities for irrlicht log outputShadowNinja
2015-06-27Add minimap featureRealBadAngel
2015-05-11Make early protocol auth mechanism generic, and add SRPest31
Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
2015-04-27Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan5
2015-04-26Fix fast leaves with texture_clean_transparent enabled.Aaron Suen
2015-04-17Refactor around translatePasswordest31
Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-31Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen
JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-29Make sure g_timegetter is initalised before running speedtestsCraig Robbins
Thanks @SmallJoker for noticing the issue
2015-03-27Change error_message from wstring to stringShadowNinja
This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27Clean up and tweak build systemShadowNinja
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
2015-03-23Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen
2015-03-22Fix composite textures with texture_min_size. Moved upscaling of textures to ↵Aaron Suen
later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen
Signed off by: Zeno, kwolekr
2015-03-07For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins
NDEBUG is defined), replace those usages with persistent alternatives
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot
tile.hpp to src/client/
2015-03-05Fix some rendering glitchesBlockMen
- Fixes particle draworder - Fixes nodehighlighting
2015-02-21Use proper CMakeLists.txt for network and client directoriesLoic Blot
2015-02-14Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since ↵Loic Blot
146f77fdb750833c649de7159a0833c398e14a4d
2015-02-12main.cpp rework * Move ClientLauncher class to a dedicated file * ↵Loic Blot
ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes