Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-03 | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | |
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine | |||
2021-05-03 | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | |
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove | |||
2021-05-03 | fix: drop old irrlicht <1.8 compat on Client::loadMedia | Loic Blot | |
2021-04-20 | Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵ | sfan5 | |
(#11145) | |||
2021-04-20 | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | |
2021-04-20 | Add a key to toggle map block bounds (#11172) | Seth Traverse | |
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | |||
2021-04-18 | GLES fixes (#11205) | sfan5 | |
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES | |||
2021-04-11 | Modifying fall damage via armor group (#11080) | Wuzzy | |
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. | |||
2021-04-09 | Don't reseed stars when changing star count | Wuzzy | |
2021-04-05 | Don't apply connection timeout limit to locally hosted servers | sfan5 | |
fixes #11085 | |||
2021-04-05 | Game: Scale damage flash to max HP | SmallJoker | |
The flash intensity is calculated proportionally to the maximal HP. | |||
2021-04-05 | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | |
2021-04-02 | Sort out cURL timeouts and increase default | sfan5 | |
2021-03-31 | Irrlicht support code maintenance | sfan5 | |
2021-03-30 | Draw items as 2D images (instead of meshes) when possible | sfan5 | |
2021-03-30 | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | |
2021-03-30 | Fix wield image of plantlike_rooted (#11067) | Wuzzy | |
2021-03-30 | Degrotate support for mesh nodes (#7840) | Vitaliy | |
2021-03-29 | Replace fallback font nonsense with automatic per-glyph fallback (#11084) | sfan5 | |
2021-03-23 | Fix attached-to-object sounds having a higher reference distance | Desour | |
2021-03-21 | Restore minimal normal texture support (for minimap shading) | Vitaliy | |
2021-03-19 | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | |
2021-03-16 | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | |
2021-03-16 | Fix deprecated calls with Irrlicht 1.9 | Jean-Patrick Guerrero | |
2021-03-12 | Enable Irrlicht debug logging with --trace | sfan5 | |
2021-03-12 | Avoid unnecessary copies during media/mesh loading | sfan5 | |
2021-03-12 | Handle mesh load failure without crashing | sfan5 | |
2021-03-09 | Restore Irrlicht 1.9 support | sfan5 | |
2021-03-09 | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | |
2021-03-06 | Clean up ClientEvent hudadd/hudchange internals | sfan5 | |
2021-03-05 | Pause animations while game is paused (#10658) | Vitaliy | |
Pauses all mesh animations while game is paused. | |||
2021-02-26 | Keep mapblocks in memory if they're in range (#10714) | hecks | |
Some other minor parts of clientmap.cpp have been cleaned up along the way | |||
2021-02-26 | Fix hud_change and hud_remove after hud_add (#10997) | savilli | |
2021-02-24 | Use "Aux1" key name consistently everywhere | Wuzzy | |
2021-02-23 | Fix keyWasDown in input handler | sfan5 | |
This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done. | |||
2021-02-22 | Minimap: Fix default label translations | SmallJoker | |
2021-02-19 | Fix world-aligned node rendering at bottom (#10742) | Wuzzy | |
2021-02-17 | Add nametag background setting and object property (#10937) | rubenwardy | |
2021-02-14 | Fix segfault with invalid texture strings and minimap enabled | sfan5 | |
closes #10949 | |||
2021-02-08 | Pause menu: Fix segfault on u/down key input | Jean-Patrick Guerrero | |
2021-02-06 | Fall back to default when rendering mode (3d_mode) is set invalid (#10922) | Muhammad Rifqi Priyo Susanto | |
2021-02-02 | Fix memory leak detected by address sanitizer (#10896) | k.h.lai | |
2021-02-02 | Drop wide/narrow conversion functions | sfan5 | |
The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely. | |||
2021-01-31 | Readd Client::sendPlayerPos optimization (was part of 81c7f0a) | sfan5 | |
This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226. | |||
2021-01-29 | Settings: Purge getDefault, clean FontEngine | SmallJoker | |
2021-01-28 | Include irrlichttypes.h first to work around Irrlicht#433 (#10872) | Vitaliy | |
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition. | |||
2021-01-22 | Remove dead code (#10845) | rubenwardy | |
2021-01-22 | Use JSON for favorites, move server list code to Lua (#10085) | rubenwardy | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2021-01-21 | Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) | Wuzzy | |
2020-12-24 | Fix some minor code issues all over the place | sfan5 | |