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2020-04-26Fix UpdateBonePosition() breaking animations (#9577)theviper121
2020-04-25mapblock_mesh: Optimize a few things (#9713)sfan5
2020-04-25Ensure game is shutdown if server throws exception (#9742)Paul Ouellette
2020-04-25Add server side translations capability (#9733)EvidenceB Kidscode
* Add server side translations capability
2020-04-23Camera: Fix shootline line offsets II (#9730)SmallJoker
2020-04-22Android: add OpenGL ES 2 support (#9715)Maksim
.. and bump gradle to 3.6.3
2020-04-19Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov
2020-04-16Camera: Fix shooting line offsets (#9681)SmallJoker
Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code.
2020-04-14Refactor texture overrides and add new features (#9600)Hugues Ross
* Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-13Remove sound menu and show proper msgs if sound is off (#9069)Wuzzy
2020-04-12Play 'player_jump' when player jumps (#9373)Wuzzy
2020-04-11Improve waypoints and add image variant (#9480)Lars Müller
2020-04-11Formspecs: Add state-selection to style elements (#9378)Hugues Ross
2020-04-11Implement DPI scaling for Windows (#9586)sfan5
2020-04-11Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)Alex
Fixes #9637.
2020-04-11A few initialization cleanupssfan5
2020-04-10Move clientsimpleobject.h to client folder (#9630)Loïc Blot
This file is only called from client folder, retrieve its friends :)
2020-04-10Drop genericobject.{cpp,h} (#9629)Loïc Blot
* Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
2020-04-08Collision various fixes (#9343)TheTermos
2020-04-08Overall improvements to log messages (#9598)sfan5
Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
2020-04-06Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio
This will likely be more intuitive for users and should play better with sandboxed distributions such as Flatpak. In addition, the screenshot directory will now be created if it doesn't exist already.
2020-04-02Fix texture distortion for flowing liquids (#9561)Elias Åström
Previously textures of the side faces on flowing liquid nodes would become distorted on different axis depending on the liquid level. This is because the nodes always had the same texture coordinates, even when the generated face could have different sizes. This solves that problem by adjusting the texture coordinates for the vertices making up the top of the faces, so the textures will not look compressed for smaller faces.
2020-03-28Ignore near_plane setting on non-Android platforms (#8749)ANAND
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28Fix crash on wielditem/item entitiessfan5
bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
2020-03-23Fix incorrect light updates for wielditem and item visuals (#9540)Danila Shutov
An alternative to #9537
2020-03-20Add comments for translators (#9510)Wuzzy
* Add translator comments for "special" strings * Add translator comments for some "tricky" strings
2020-03-16Fix entity lighting (#9514)Danila Shutov
fixes #9482
2020-03-08Improve arm physics (#9485)Jean-Patrick Guerrero
2020-03-08Fix star visilibity and documentation (since 946c03c6)Jordan Snelling
Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw
2020-03-05set_sky improvements, set_sun, set_moon and set_starsJordach
2020-02-26Allow texture modifiers in hotbar textures. (#9271)Warr1024
2020-02-16Basic model shading (#9374)Danila Shutov
2020-02-01StaticText: Reset background on EnrichedString change (#9340)SmallJoker
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01Improve core.sound_play with ephemeral sounds and player exclusionsfan5
2020-01-22StaticText/EnrichedString: Styling support (#9187)SmallJoker
* StaticText/EnrichedString: Styling support * Fix tooltip fg/bgcolor * Fix default color for substr(), add unittests
2020-01-20Resized torchlike sprite now attaches to surface (#9303)Wuzzy
2020-01-16Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl
* Increase star count to 1000 and decrease radius slightly. * Adjust star width.
2020-01-11Map download: Escape ':' to '_' (#9235)Montandalar
This is necessary under Windows systems, and direct IPv6 connections. Windows universally disallows ':' from occuring in filenames. Other disallowed characters on Windows: \ / * ? " < > | are not relevant to hostnames, IPv4 or IPv6 addresses. Anyone who has got an existing server map saved on Linux with ':' in the world save will want to keep that save.
2019-12-07Renaming the function wasn't enoughSmallJoker
2019-12-07Attachments: Fix interpolation from (0,0,0) after detachSmallJoker
GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-06Add z-index management to HUDPierre-Yves Rollo
2019-12-05Fix LocalPlayer-bound sound playback broken by 81c2370SmallJoker
2019-11-25Improve client-side packet receivingsfan5
2019-11-19Waves generated with Perlin-type noise #8994Lars Hofhansl
2019-11-11Fix clang-tidy and lint travis checkssfan5
2019-11-11[CSM] Implement minetest.get_csm_restrictions()sfan5
fixes #8068
2019-11-11Run on_item_use CSM callback even if item is not marked usablesfan5
Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists).
2019-11-11[CSM] Expose more env functionssfan5
2019-11-11Refactor CSM restriction code a bitsfan5
This also fixes find_node_near restrictions being ineffective.
2019-11-09Be lenient with extra slashes for CSM pathssfan5