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2020-02-26Allow texture modifiers in hotbar textures. (#9271)Warr1024
2020-02-16Basic model shading (#9374)Danila Shutov
2020-02-01StaticText: Reset background on EnrichedString change (#9340)SmallJoker
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01Improve core.sound_play with ephemeral sounds and player exclusionsfan5
2020-01-22StaticText/EnrichedString: Styling support (#9187)SmallJoker
* StaticText/EnrichedString: Styling support * Fix tooltip fg/bgcolor * Fix default color for substr(), add unittests
2020-01-20Resized torchlike sprite now attaches to surface (#9303)Wuzzy
2020-01-16Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl
* Increase star count to 1000 and decrease radius slightly. * Adjust star width.
2020-01-11Map download: Escape ':' to '_' (#9235)Montandalar
This is necessary under Windows systems, and direct IPv6 connections. Windows universally disallows ':' from occuring in filenames. Other disallowed characters on Windows: \ / * ? " < > | are not relevant to hostnames, IPv4 or IPv6 addresses. Anyone who has got an existing server map saved on Linux with ':' in the world save will want to keep that save.
2019-12-07Renaming the function wasn't enoughSmallJoker
2019-12-07Attachments: Fix interpolation from (0,0,0) after detachSmallJoker
GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-06Add z-index management to HUDPierre-Yves Rollo
2019-12-05Fix LocalPlayer-bound sound playback broken by 81c2370SmallJoker
2019-11-25Improve client-side packet receivingsfan5
2019-11-19Waves generated with Perlin-type noise #8994Lars Hofhansl
2019-11-11Fix clang-tidy and lint travis checkssfan5
2019-11-11[CSM] Implement minetest.get_csm_restrictions()sfan5
fixes #8068
2019-11-11Run on_item_use CSM callback even if item is not marked usablesfan5
Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists).
2019-11-11[CSM] Expose more env functionssfan5
2019-11-11Refactor CSM restriction code a bitsfan5
This also fixes find_node_near restrictions being ineffective.
2019-11-09Be lenient with extra slashes for CSM pathssfan5
2019-11-09Corrections to client_lua_api.txtsfan5
2019-11-09Load client mods into memory before execution.sfan5
Preperation for server-sent CSM which will eventually need this.
2019-11-07Formspec: draw order and clipping for all elements (#8740)DS
2019-11-03Clean up font caching, fix bitmap fontsSmallJoker
2019-11-03Formspec: add hypertext elementPierre-Yves Rollo
2019-10-18Correction for alpha blending issues in texture mod compositing (#9029)Warr1024
2019-10-09Fix isDead()/autoforward crash (#9031)Paramat
Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world.
2019-10-09ContentCAO: Fix segfault on quit (attached)SmallJoker
2019-10-08Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND
Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
2019-10-06Fix upright_sprite lighting when colors are setsfan5
fixes #9020
2019-10-05Fix unwanted detaching when damage = 0Jacob Lifshay
2019-10-02Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker
Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
2019-09-29Textures: Load base pack only as last fallback (#8974)SmallJoker
2019-09-29Move Quicktune code to util/ (#8871)ANAND
2019-09-26Simple shader fixes. (#8991)lhofhansl
1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes)
2019-09-24Fix some reference counters (memleak) (#8981)SmallJoker
Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references
2019-09-22Move the code for meta formspec into bool Game::nodePlacement(const ↵DS-Minetest
ItemDefinition &selected_def,
2019-09-19Add support for per-player FOV overrides and multipliersAnand S
2019-09-19Trigger on_place in many situations even if prediction failedDS-Minetest
2019-09-17Improve undersampling settingsHugo Locurcio
The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939.
2019-09-14Built-in formspecs: Force version 1SmallJoker
2019-09-14client.h: Add missing const'sANAND
2019-09-14LocalPlayer: Fix code-styleANAND
2019-09-14client.cpp: Fix code-style in Client::sendPlayerPosANAND
2019-09-14Fix LocalPlayer::isDead always returning false if player is immortalANAND
2019-09-14Send ActiveObjects once right after Init2ANAND
2019-09-14Formspecs: Introduce formspec_version to modsSmallJoker
2019-09-14Load CSM environment after the restrictions are knownSmallJoker
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
2019-08-31particles.cpp: Fix code-styleANAND
Mainly spacing and pointer placement
2019-08-31clientobject.h: Fix code-styleANAND