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AgeCommit message (Collapse)Author
2022-01-22Fix consistency of sky sun/moon texture behavioursfan5
Also cleans up related code somewhat.
2022-01-22Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy
2022-01-19Fix local animation not instantly updating after being setsfan5
2022-01-16Reset override material in anaglyphDmitry Kostenko
Reset override material properties before applying the color filter.
2022-01-09Restore pass-through of direction keys (#11924)sfan5
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-08Fully remove bitmap font support (#11863)sfan5
Freetype is now a build requirement.
2022-01-07Use a database for mod storage (#11763)Jude Melton-Houghton
2022-01-02Cap damage overlay duration to 1 second (#11871)Wuzzy
2022-01-02Recalculate normals before adding mesh to the scenex2048
2022-01-01Print announce error response (#11878)ShadowNinja
Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed
2021-12-30Improve TTF support for pixel-style fonts (#11848)Vincent Robinson
2021-12-29Socket-related cleanupssfan5
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-12-29Fix segfault in drawItems() due to missing inventory listSmallJoker
This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created.
2021-12-28Restore GCC 5 compatibility (#11778)JosiahWI
2021-12-18Protect font initialization with mutexsfan5
fixes #4532
2021-12-13Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa
2021-12-13Remove creative/damage info in Esc/Pause menuWuzzy
2021-12-05Fix various code & correctness issues (#11815)sfan5
2021-12-01Network: Delete copy constructor and use std::move instead (#11642)SmallJoker
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-11-26Minimap: gamma-correct average texture colour calculation (#9249)HybridDog
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-22Add backwards-compatible behaviour if too few CAO textures specifiedsfan5
(#11766)
2021-11-19Fix local digging animation (#11772)savilli
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-31Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN
2021-10-25Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton
(#11705)
2021-10-20Fix view bobbing not resetting when restingLars Müller
partially fixes #11694, also fixes #11692
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy
2021-10-15Fix compiling on Windows with Visual StudioLoneWolfHT
2021-10-13Add embedded PNG texture modifier (#11498)hecks
2021-10-12Remove a few unused functions reported by callcatcher (#11658)SmallJoker
2021-10-05Reduce shadow jitter (#11668)lhofhansl
2021-10-01Improvements to colored shadows (#11516)x2048
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-09-27Order drawlist by distance to the camera when rendering (#11651)x2048
2021-09-27Various code improvementsSmallJoker
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
2021-09-26Touch UI support for desktop builds (#10729)TheBrokenRail
2021-09-22Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan5
2021-09-19Fix client-side performance of chat UI (#11612)DS
2021-09-19Fix HUD multiline text alignment (#10795)Lars Müller
2021-09-19Fix trivial typossfan5
2021-09-17Fix GLES2 discard behaviour (texture transparency)sfan5
2021-09-15Readd TGA to the list of valid texture formats. (#11598)ROllerozxa
2021-09-11Make sure relevant std::stringstreams are set to binarysfan5
2021-09-10Clean up/improve some scriptapi error handling codesfan5
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-09-05Fix movement in random_input mode (#11592)NeroBurner
2021-08-27Joystick sensitivity for player movement (#11262)NeroBurner
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
2021-08-23Fix 6th line of infotext being cut off in half (#11456)Wuzzy