Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-04 | Fix short 180 degree rotation when using set_bone_position (#10405) | Lars Müller | |
2020-10-03 | Reduce the FPS when the window is unfocused (#8837) | HybridDog | |
2020-10-01 | (se)SerializeString: Include max length in the name | SmallJoker | |
This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions | |||
2020-09-24 | Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417) | Paramat | |
Previously, the param2-controlled horizontal/vertical merge feature (which was undocumented and forgotten) was always active, causing uses of param2 other than "glasslikeliquidlevel" to affect H/V merging. Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel". H/V merge bits and liquid level bits are designed to be used simultaneously. | |||
2020-09-23 | Replace MyEventReceiver KeyList with std::unordered_set (#10419) | Vincent Robinson | |
2020-09-22 | Fix chat/infotext overlap if many chat lines (#10399) | Wuzzy | |
Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full. | |||
2020-09-16 | Clean up server-side translations, remove global variable (#10075) | rubenwardy | |
2020-09-14 | Remove "generate normal maps" feature (#10313) | hecks | |
Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it | |||
2020-09-09 | Darwin platform build fix (#10376) | David CARLIER | |
the event header seemingly being generic with libevent thus renaming it. openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings. | |||
2020-09-04 | Scale inventory image for scaled allfaces nodes (#10225) | Wuzzy | |
The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same) | |||
2020-08-29 | Add compass HUD element (#9312) | EvidenceB | |
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | |||
2020-08-29 | Make bgcolor tint button background images (#9818) | Hugues Ross | |
2020-08-25 | shaders: Fix transparency on GC7000L (#10036) | mntmn | |
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver). | |||
2020-08-24 | Properly handle mod-errors in on_shutdown | Desour | |
2020-08-23 | Fix MSVC compiler warnings (#10197) | adrido | |
2020-08-19 | Clean up sound_fade (#10119) | hecks | |
Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <> | |||
2020-08-15 | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | |
Co-authored-by: Sam Caulfield <sam@samcaulfield.com> | |||
2020-08-01 | Fix GCC class-memaccess warnings (#10239) | Paul Ouellette | |
2020-07-30 | content_cao: Support texture animation for upright_sprite (#10020) | sfan5 | |
2020-07-29 | Allow starting local server using --go again (#10229) | SmallJoker | |
2020-07-29 | Revert "Get rid of non-ascii characters in the debug display code (#8821)" ↵ | Lars Müller | |
(#9828) This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5. | |||
2020-07-29 | Add PUT and DELETE request + specific method value to HTTP API (#9909) | Lejo | |
2020-07-27 | Play place_failed sound if occupied or cannot attach (#9486) | Wuzzy | |
2020-07-23 | Improve default inventory+wield images of node drawtypes (#9299) | Wuzzy | |
2020-07-14 | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | |
Adds new object crosshair base pack texture | |||
2020-07-14 | Cleanup ClientLauncher structure (#10160) | SmallJoker | |
Remove duplicated variables and unify the startup data into a new (inherited) struct. | |||
2020-07-12 | Add FormSpec font styling options (#9763) | v-rob | |
* Add FormSpec font styling options * Change multiplication to stof * Remove extraneous check | |||
2020-07-10 | Bump animation frame count from u8 to u16 (#10054) | Lars Müller | |
2020-07-10 | Remove std::shared_ptr use in TileLayer (#10090) | sfan5 | |
2020-07-07 | Fix player controls only being applied for the first move | TheTermos | |
2020-07-05 | Apply camera smoothing to 'air stepheight' (#10025) | Paramat | |
Recent changes to collision code have changed the behaviour of the 'touching_ground' bool in movement code. This had the effect of disabling camera smoothing when 'air stepheight' occurred when jumping onto a node while pressing forwards against the node, causing an unpleasant sharp camera movement. Rewrite the conditions for camera smoothing such that it is applied when jumping. | |||
2020-06-26 | Fix bone-attached entities (#10015) | hecktest | |
2020-06-19 | ParticleSpawner: Fix crash when attaching to invisible entity | SmallJoker | |
2020-06-18 | content_cao: Fix behavior of legacy "textures" field for wielditems | sfan5 | |
2020-06-16 | Make shading of CAOs optional (#10033) | Danila Shutov | |
2020-06-13 | Exposing the zoom key to Lua API (#9903) | Lars Müller | |
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | |||
2020-06-13 | Server pushing media at runtime (#9961) | sfan5 | |
2020-06-11 | Use multiple light positions for CAO lighting | sfan5 | |
2020-06-11 | content_cao: Do not expire visuals for texture updates | sfan5 | |
2020-06-10 | Fix build error on Ubuntu 16.04 (again) | sfan5 | |
2020-06-10 | Fix build error on Ubuntu 16.04 | sfan5 | |
2020-06-09 | Fix broken coloring of wielditems (#9969) | Danila Shutov | |
Fixes a regression that appeared in 5.3.0-dev. | |||
2020-06-09 | Fix player-to-object attachment teleport bug (#10008) | hecktest | |
Fixes two bugs: * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space. * When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions. | |||
2020-06-09 | TouchScreenGUI: fix some bugs, cleanup | MoNTE48 | |
2020-06-07 | Reset touching_ground when in free_move | sfan5 | |
This corrects local player animation after enabling fly while standing on ground. | |||
2020-06-07 | Recalculate mesh normals for CAOs (#10000) | Danila Shutov | |
2020-06-07 | GenericCAO: Fix glow not working since a08d18a | SmallJoker | |
2020-06-06 | Restore visual_scale support for nodeboxes (and allfaces) (#9906) | Vitaliy | |
2020-06-05 | Fix HUD scaling (#9721) | Maksim | |
This resolves HUD scaling issues on Android and desktops with custom DPI settings. | |||
2020-06-04 | Move shared parameters sending to UnitSAO (#9968) | SmallJoker | |
Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0) |