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AgeCommit message (Expand)Author
2021-09-11Make sure relevant std::stringstreams are set to binarysfan5
2021-09-10Clean up/improve some scriptapi error handling codesfan5
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-09-05Fix movement in random_input mode (#11592)NeroBurner
2021-08-27Joystick sensitivity for player movement (#11262)NeroBurner
2021-08-23Fix 6th line of infotext being cut off in half (#11456)Wuzzy
2021-08-21Show status message when changing block bounds (#11556)Wuzzy
2021-08-19Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy
2021-08-19Add fwgettext util functionrubenwardy
2021-08-17Fix inconsistent integer comparison warningsSmallJoker
2021-08-16Start sprite animation at the beginning (#11509)Lean Rada
2021-08-16Cap iterations of imageCleanTransparent sanelysfan5
2021-08-12Fix segfault caused by shadow map on exitSmallJoker
2021-08-12Move updating shadows outside of RenderingCore::drawAll. (#11491)x2048
2021-08-03OpenAL: Free buffers on quitSmallJoker
2021-07-31Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker
2021-07-29Remove unsupported extensions from list in tile.cpphecktest
2021-07-27Add bold, italic and monospace font styling for HUD text elements (#11478)sfan5
2021-07-25Distribute shadow map update over multiple frames to reduce stutter (#11422)x2048
2021-07-22Remove unused ITextSceneNode header (#11476)hecks
2021-07-21Remove unused header includeshecks
2021-07-17CSM: Do not index files within hidden directoriesSmallJoker
2021-07-15Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy
2021-07-12Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy
2021-07-12Fix build on Ubuntu 16.04 and macOSsfan5
2021-07-11Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x2048
2021-07-11Improve shadow rendering with non-default camera FOV (#11385)x2048
2021-07-11Refactor video driver name retrieval (#11413)hecks
2021-06-30Remove unsupported video drivers (#11395)hecks
2021-06-24Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy
2021-06-23Perform some quality assurance for translation strings (#11375)Wuzzy
2021-06-16Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan5
2021-06-06Shadow mapping render pass (#11244)Liso
2021-06-01fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan5
2021-05-30Fix procession ordering issue in content_caosfan5
2021-05-29Fix cloud fog being broken for high cloudsWuzzy
2021-05-24Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli
2021-05-08Fix overlays for 2D-drawn itemssfan5
2021-05-06fix: extractZipFile is not part of Client but more generic.Loic Blot
2021-05-05Use Irrlicht functions to query npot texture supportsfan5
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03fix: don't use RenderingEngine singleton when it's possibleLoic Blot
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
2021-05-03refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot
2021-05-03refacto: drop unused Hud::smgrLoic Blot
2021-05-03refacto: don't use RenderingEngine singleton on CAOLoic Blot
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
2021-05-03refacto: RenderingEngine is now better hiddenLoic Blot
2021-05-03refacto: hide mesh_cache inside the rendering engineLoic Blot