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clamp
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find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
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wield_animation
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Age
Commit message (
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Author
2023-04-11
Get rid of global dummySoundManager
Desour
2023-04-09
Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the s...
Lars
2023-04-09
Add a default direction light for shadows
Lars
2023-04-08
Drop ENABLE_GLES option
sfan5
2023-04-08
Move video_driver default selection to runtime
sfan5
2023-04-08
Get rid of wgettext
Desour
2023-04-08
Remove fast faces (#13216)
Vitaliy
2023-04-03
Take mesh-bounding-sphere into account in updateDrawListShadow
Lars
2023-04-03
Revert "Add mesh-holding blocks to shadow drawlist. (#13203)"
Lars
2023-04-01
Corrections to loops and BFS cullers (#13375)
x2048
2023-03-30
Return 'loops' occlusion culler under a setting (#13352)
x2048
2023-03-24
Return shadow_sky_body_orbit_tilt setting
x2048
2023-03-20
Move rendering engine reset after deletion of game objects
x2048
2023-03-19
Move drawing of wield tool into a dedicated step of the pipeline (#13338)
x2048
2023-03-19
Remove obsolete rendering core init code (#13341)
x2048
2023-03-16
Fix occasional black screen on startup
x2048
2023-03-13
Improvement of #12974: better linear independent vector (#12979)
DS
2023-03-12
Fix rendertarget size being saved as screensize (#13313)
DS
2023-03-12
Fix infinite viewing_range (#13225)
lhofhansl
2023-03-11
Scale culler steps proportionally to the mesh sizes (#13250)
x2048
2023-03-05
Tile: Fix segfault caused by invalid PNG data
SmallJoker
2023-03-01
Drop dependency on IrrCompileConfig
numzero
2023-02-27
Add minetest.get_player_window_information() (#12367)
rubenwardy
2023-02-26
Sky: transmit body_orbit_tilt to client. (#13193)
sofar
2023-02-22
Fix a -Wreorder warning
DS
2023-02-21
Reduce client's packet processing budget per iteration from 100 to 10ms. (#13...
lhofhansl
2023-02-20
Fix rounding errors when slicing the shadow draw list (#13226)
x2048
2023-02-20
Add chat HUD flag (#13189)
Alex
2023-02-18
Remove dead code behind Irrlicht version checks
sfan5
2023-02-18
Source image tracking in tile generation (#12514)
20kdc
2023-02-16
Add mesh-holding blocks to shadow drawlist. (#13203)
lhofhansl
2023-02-08
Generalize mesh chunking, and make it configurable. (#13179)
lhofhansl
2023-02-01
Separate drawlist from non-rendered blocks. (#13176)
lhofhansl
2023-01-31
8x block meshes (#13133)
x2048
2023-01-23
Remove the 'loops' occlusion culler (#13169)
x2048
2023-01-23
Decrease minimum for repeat_place_time (#13165)
DS
2023-01-23
Clear exposure compensation state textures on creation (#13151)
x2048
2023-01-19
Fix concurrency in texture source (#13150)
x2048
2023-01-16
Revisit F6 statistics formatting (#13126)
SmallJoker
2023-01-09
Remove mapblock cache for mesh generation. (#13124)
x2048
2023-01-08
Fix crash on Android with IrrlichtMt9 (#13123)
ROllerozxa
2023-01-08
Clamp player wieldindex when processing hotbar item selection (#13098)
iliekprogrammar
2023-01-06
Add dynamic exposure correction (#12959)
x2048
2023-01-06
Occlusion culling algorithm based on recursive descend (#13104)
x2048
2022-12-27
Use multiple threads for mesh generation (#13062)
x2048
2022-12-25
Allow saturation to be controlled by the server. (#13075)
lhofhansl
2022-12-25
Fully remove pageflip 3D mode (#13074)
ROllerozxa
2022-12-24
Fix progress bar look on HiDPI displays (#13055)
Jean-Patrick Guerrero
2022-12-24
Set and unset relative mouse mode where necessary (#12636)
ndren
2022-12-10
Prevent air acceleration with 0 jump speed (#13036)
Jude Melton-Houghton
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