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AgeCommit message (Collapse)Author
2021-03-23Fix attached-to-object sounds having a higher reference distanceDesour
2021-03-21Restore minimal normal texture support (for minimap shading)Vitaliy
2021-03-19Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström
2021-03-16GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero
2021-03-16Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero
2021-03-12Enable Irrlicht debug logging with --tracesfan5
2021-03-12Avoid unnecessary copies during media/mesh loadingsfan5
2021-03-12Handle mesh load failure without crashingsfan5
2021-03-09Restore Irrlicht 1.9 supportsfan5
2021-03-09Use place_param2 client-side for item appearance & prediction (#11024)sfan5
2021-03-06Clean up ClientEvent hudadd/hudchange internalssfan5
2021-03-05Pause animations while game is paused (#10658)Vitaliy
Pauses all mesh animations while game is paused.
2021-02-26Keep mapblocks in memory if they're in range (#10714)hecks
Some other minor parts of clientmap.cpp have been cleaned up along the way
2021-02-26Fix hud_change and hud_remove after hud_add (#10997)savilli
2021-02-24Use "Aux1" key name consistently everywhereWuzzy
2021-02-23Fix keyWasDown in input handlersfan5
This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
2021-02-22Minimap: Fix default label translationsSmallJoker
2021-02-19Fix world-aligned node rendering at bottom (#10742)Wuzzy
2021-02-17Add nametag background setting and object property (#10937)rubenwardy
2021-02-14Fix segfault with invalid texture strings and minimap enabledsfan5
closes #10949
2021-02-08Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero
2021-02-06Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto
2021-02-02Fix memory leak detected by address sanitizer (#10896)k.h.lai
2021-02-02Drop wide/narrow conversion functionssfan5
The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
2021-01-31Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan5
This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226.
2021-01-29Settings: Purge getDefault, clean FontEngineSmallJoker
2021-01-28Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
2021-01-22Remove dead code (#10845)rubenwardy
2021-01-22Use JSON for favorites, move server list code to Lua (#10085)rubenwardy
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-21Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy
2020-12-24Fix some minor code issues all over the placesfan5
2020-12-23Minor profiler fixes.Lars
2020-12-19Fix some more joystick issues (#10624)Markus
2020-12-19Cleanup shader generation code (#10663)Vitaliy
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-14Semi-transparent background for nametags (#10152)Zughy
2020-12-05Implement mapblock camera offset correctly (#10702)hecks
Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <>
2020-11-29Input: Fix on_rightclick called when placing into airSmallJoker
2020-11-26Return star color calculation to what it previously wassfan5
2020-11-26Fix stylenumzero
2020-11-26Provide fallback star color for GLES 2 with MT shaders disablednumzero
2020-11-26Sky: support GLES2numzero
IrrLicht built-in shader is broken, have to write my own
2020-11-26Allow missing shadersnumzero
2020-11-26Replace TriangleFan as poorly supportednumzero
2020-11-26Reuse seed when updating starsnumzero
The only currently relevant parameter is scale which can now be changed without resetting stars position
2020-11-26Store stars in a single static mesh buffernumzero
2020-11-26Don't evaluate things many timesnumzero
2020-11-26Batch cloud drawingnumzero
2020-11-25Fix camera panning glitches (partially revert 10489.)Lars
2020-11-23Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo
2020-11-12Fix player sprite visibility in first personsfan5
closes #10525