Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-12 | Rename new_gravity to new new_acceleration | Elias Fleckenstein | |
2021-12-12 | Add correct gravity calculation | Elias Fleckenstein | |
2021-12-05 | Fix various code & correctness issues (#11815) | sfan5 | |
2021-12-01 | Network: Delete copy constructor and use std::move instead (#11642) | SmallJoker | |
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements. | |||
2021-11-26 | Minimap: gamma-correct average texture colour calculation (#9249) | HybridDog | |
This calculates the average texture colour while heeding the sRGB colourspace. | |||
2021-11-22 | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | |
(#11766) | |||
2021-11-19 | Fix local digging animation (#11772) | savilli | |
2021-11-01 | Localize error messages in mainmenu (#11495) | Riceball LEE | |
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2021-10-31 | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | |
2021-10-31 | Add joystick layout for DragonRise GameCube controller (#11467) | Isabelle COWAN-BERGMAN | |
2021-10-25 | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵ | Jude Melton-Houghton | |
(#11705) | |||
2021-10-20 | Fix view bobbing not resetting when resting | Lars Müller | |
partially fixes #11694, also fixes #11692 | |||
2021-10-20 | Add no_texture.png as fallback for unspecified textures | Wuzzy | |
2021-10-15 | Fix compiling on Windows with Visual Studio | LoneWolfHT | |
2021-10-13 | Add embedded PNG texture modifier (#11498) | hecks | |
2021-10-12 | Remove a few unused functions reported by callcatcher (#11658) | SmallJoker | |
2021-10-05 | Reduce shadow jitter (#11668) | lhofhansl | |
2021-10-01 | Improvements to colored shadows (#11516) | x2048 | |
2021-10-01 | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | |
2021-09-27 | Order drawlist by distance to the camera when rendering (#11651) | x2048 | |
2021-09-27 | Various code improvements | SmallJoker | |
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | |||
2021-09-26 | Touch UI support for desktop builds (#10729) | TheBrokenRail | |
2021-09-22 | Fix "Could not create ITexture, texture needs to have a non-empty name" warning | sfan5 | |
2021-09-19 | Fix client-side performance of chat UI (#11612) | DS | |
2021-09-19 | Fix HUD multiline text alignment (#10795) | Lars Müller | |
2021-09-19 | Fix trivial typos | sfan5 | |
2021-09-17 | Fix GLES2 discard behaviour (texture transparency) | sfan5 | |
2021-09-15 | Readd TGA to the list of valid texture formats. (#11598) | ROllerozxa | |
2021-09-11 | Make sure relevant std::stringstreams are set to binary | sfan5 | |
2021-09-10 | Clean up/improve some scriptapi error handling code | sfan5 | |
2021-09-09 | Dynamic_Add_Media v2 (#11550) | sfan5 | |
2021-09-05 | Fix movement in random_input mode (#11592) | NeroBurner | |
2021-08-27 | Joystick sensitivity for player movement (#11262) | NeroBurner | |
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | |||
2021-08-23 | Fix 6th line of infotext being cut off in half (#11456) | Wuzzy | |
2021-08-21 | Show status message when changing block bounds (#11556) | Wuzzy | |
2021-08-19 | Fix scaled world-aligned textures being aligned inconsistently for ↵ | Wuzzy | |
non-normal drawtypes | |||
2021-08-19 | Add fwgettext util function | rubenwardy | |
2021-08-17 | Fix inconsistent integer comparison warnings | SmallJoker | |
2021-08-16 | Start sprite animation at the beginning (#11509) | Lean Rada | |
When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation. | |||
2021-08-16 | Cap iterations of imageCleanTransparent sanely | sfan5 | |
fixes #11513 performance regression with 256x textures | |||
2021-08-12 | Fix segfault caused by shadow map on exit | SmallJoker | |
2021-08-12 | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | |
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode. | |||
2021-08-03 | OpenAL: Free buffers on quit | SmallJoker | |
2021-07-31 | Mods: Combine mod loading checks and deprection logging (#11503) | SmallJoker | |
This limits the logged deprecation messages to the mods that are loaded Unifies the mod naming convention check for CSM & SSM | |||
2021-07-29 | Remove unsupported extensions from list in tile.cpp | hecktest | |
2021-07-27 | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | |
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de> | |||
2021-07-25 | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | |
Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de> | |||
2021-07-22 | Remove unused ITextSceneNode header (#11476) | hecks | |
Co-authored-by: hecktest <> | |||
2021-07-21 | Remove unused header includes | hecks | |
2021-07-17 | CSM: Do not index files within hidden directories | SmallJoker | |
CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore |