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Age
Commit message (
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Author
2021-05-03
fix: drop old irrlicht <1.8 compat on Client::loadMedia
Loic Blot
2021-04-20
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...
sfan5
2021-04-20
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-18
GLES fixes (#11205)
sfan5
2021-04-11
Modifying fall damage via armor group (#11080)
Wuzzy
2021-04-09
Don't reseed stars when changing star count
Wuzzy
2021-04-05
Don't apply connection timeout limit to locally hosted servers
sfan5
2021-04-05
Game: Scale damage flash to max HP
SmallJoker
2021-04-05
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-02
Sort out cURL timeouts and increase default
sfan5
2021-03-31
Irrlicht support code maintenance
sfan5
2021-03-30
Draw items as 2D images (instead of meshes) when possible
sfan5
2021-03-30
Consistent title bar + render information in mainmenu (#10764)
SmallJoker
2021-03-30
Fix wield image of plantlike_rooted (#11067)
Wuzzy
2021-03-30
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-29
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
sfan5
2021-03-23
Fix attached-to-object sounds having a higher reference distance
Desour
2021-03-21
Restore minimal normal texture support (for minimap shading)
Vitaliy
2021-03-19
Scale mouse/joystick sensitivity depending on FOV (#11007)
Elias Åström
2021-03-16
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Jean-Patrick Guerrero
2021-03-16
Fix deprecated calls with Irrlicht 1.9
Jean-Patrick Guerrero
2021-03-12
Enable Irrlicht debug logging with --trace
sfan5
2021-03-12
Avoid unnecessary copies during media/mesh loading
sfan5
2021-03-12
Handle mesh load failure without crashing
sfan5
2021-03-09
Restore Irrlicht 1.9 support
sfan5
2021-03-09
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-06
Clean up ClientEvent hudadd/hudchange internals
sfan5
2021-03-05
Pause animations while game is paused (#10658)
Vitaliy
2021-02-26
Keep mapblocks in memory if they're in range (#10714)
hecks
2021-02-26
Fix hud_change and hud_remove after hud_add (#10997)
savilli
2021-02-24
Use "Aux1" key name consistently everywhere
Wuzzy
2021-02-23
Fix keyWasDown in input handler
sfan5
2021-02-22
Minimap: Fix default label translations
SmallJoker
2021-02-19
Fix world-aligned node rendering at bottom (#10742)
Wuzzy
2021-02-17
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-14
Fix segfault with invalid texture strings and minimap enabled
sfan5
2021-02-08
Pause menu: Fix segfault on u/down key input
Jean-Patrick Guerrero
2021-02-06
Fall back to default when rendering mode (3d_mode) is set invalid (#10922)
Muhammad Rifqi Priyo Susanto
2021-02-02
Fix memory leak detected by address sanitizer (#10896)
k.h.lai
2021-02-02
Drop wide/narrow conversion functions
sfan5
2021-01-31
Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
sfan5
2021-01-29
Settings: Purge getDefault, clean FontEngine
SmallJoker
2021-01-28
Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
Vitaliy
2021-01-22
Remove dead code (#10845)
rubenwardy
2021-01-22
Use JSON for favorites, move server list code to Lua (#10085)
rubenwardy
2021-01-21
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)
Wuzzy
2020-12-24
Fix some minor code issues all over the place
sfan5
2020-12-23
Minor profiler fixes.
Lars
2020-12-19
Fix some more joystick issues (#10624)
Markus
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