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AgeCommit message (Expand)Author
2021-05-03fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot
2021-04-20Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan5
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse
2021-04-18GLES fixes (#11205)sfan5
2021-04-11Modifying fall damage via armor group (#11080)Wuzzy
2021-04-09Don't reseed stars when changing star countWuzzy
2021-04-05Don't apply connection timeout limit to locally hosted serverssfan5
2021-04-05Game: Scale damage flash to max HPSmallJoker
2021-04-05Reserve vectors before pushing and other code quality changes (#11161)sfan5
2021-04-02Sort out cURL timeouts and increase defaultsfan5
2021-03-31Irrlicht support code maintenancesfan5
2021-03-30Draw items as 2D images (instead of meshes) when possiblesfan5
2021-03-30Consistent title bar + render information in mainmenu (#10764)SmallJoker
2021-03-30Fix wield image of plantlike_rooted (#11067)Wuzzy
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-03-29Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan5
2021-03-23Fix attached-to-object sounds having a higher reference distanceDesour
2021-03-21Restore minimal normal texture support (for minimap shading)Vitaliy
2021-03-19Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström
2021-03-16GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero
2021-03-16Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero
2021-03-12Enable Irrlicht debug logging with --tracesfan5
2021-03-12Avoid unnecessary copies during media/mesh loadingsfan5
2021-03-12Handle mesh load failure without crashingsfan5
2021-03-09Restore Irrlicht 1.9 supportsfan5
2021-03-09Use place_param2 client-side for item appearance & prediction (#11024)sfan5
2021-03-06Clean up ClientEvent hudadd/hudchange internalssfan5
2021-03-05Pause animations while game is paused (#10658)Vitaliy
2021-02-26Keep mapblocks in memory if they're in range (#10714)hecks
2021-02-26Fix hud_change and hud_remove after hud_add (#10997)savilli
2021-02-24Use "Aux1" key name consistently everywhereWuzzy
2021-02-23Fix keyWasDown in input handlersfan5
2021-02-22Minimap: Fix default label translationsSmallJoker
2021-02-19Fix world-aligned node rendering at bottom (#10742)Wuzzy
2021-02-17Add nametag background setting and object property (#10937)rubenwardy
2021-02-14Fix segfault with invalid texture strings and minimap enabledsfan5
2021-02-08Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero
2021-02-06Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto
2021-02-02Fix memory leak detected by address sanitizer (#10896)k.h.lai
2021-02-02Drop wide/narrow conversion functionssfan5
2021-01-31Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan5
2021-01-29Settings: Purge getDefault, clean FontEngineSmallJoker
2021-01-28Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy
2021-01-22Remove dead code (#10845)rubenwardy
2021-01-22Use JSON for favorites, move server list code to Lua (#10085)rubenwardy
2021-01-21Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy
2020-12-24Fix some minor code issues all over the placesfan5
2020-12-23Minor profiler fixes.Lars
2020-12-19Fix some more joystick issues (#10624)Markus