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AgeCommit message (Expand)Author
2022-05-09HUD: Update selection mesh every frame (#12270)Lars Müller
2022-05-08Consolidate some data structures in MapBlockMeshsfan5
2022-05-08Fix mapblock geometry optimisation not workingROllerozxa
2022-05-04Avoid rendering invisible faces of simple nodeboxes (#12262)x2048
2022-05-04guiScalingFilter: Fix most memory leaks (#12256)SmallJoker
2022-05-04Make logging cost free when there is no output target (#12247)paradust7
2022-05-03Fix broken FPS/dtime counters in debug infosfan5
2022-05-01Initialize wield mesh colors when changing item. (#12254)x2048
2022-04-30Deal with compiler warningssfan5
2022-04-28Refactor local time getter functions (#12221)Oblomov
2022-04-28Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust7
2022-04-28Show unknown node in debug screen (#12230)Wuzzy
2022-04-24Fix worldaligned texturesGiuseppe Bilotta
2022-04-21Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller
2022-04-16Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust7
2022-04-15upright_sprite: Fix walk animation in first person (#12194)SmallJoker
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x2048
2022-04-08Spacing fixesShadowNinja
2022-04-08Fix compiler warningsShadowNinja
2022-04-07Remove obsolete commented code (follow up to #12166)Dmitry Kostenko
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x2048
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton
2022-04-02Add depth sorting for node faces (#11696)x2048
2022-04-02Increase the ratio between shadow range and viewing rangeDmitry Kostenko
2022-03-31Limit shadow map to the viewing range (#12158)x2048
2022-03-31Tune shadow perspective distortion (#12146)x2048
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-03-14Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall
2022-03-11Fix undefined behavior in TileLayer (#12125)Daroc Alden
2022-03-09Use Irrlicht bindings for GL callsfan5
2022-03-07Correct normal bias for entitiesDmitry Kostenko
2022-03-07Fix shadows for upright sprite nodesDmitry Kostenko
2022-03-07Avoid possible buffer overflow when checking face normalsDmitry Kostenko
2022-03-07Use correct indexes when checking mesh normalsDmitry Kostenko
2022-03-07Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko
2022-03-07Improve lighting of entities.Dmitry Kostenko
2022-03-07Apply shadow texture to wield-based entitiesDmitry Kostenko
2022-03-07Render shadows on entities.Dmitry Kostenko
2022-03-05Readd basic_debug as a HUD flag (#12020)Lars Müller
2022-02-10Allow to set the displayed item count and its alignment via meta (#8448)DS
2022-01-31Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy
2022-01-31Fix builtin statbar backgroundsLars Mueller
2022-01-30Get rid of `basic_debug` last minutesfan5
2022-01-29Disable dynamic shadows for the 5.5.0 releaseSmallJoker
2022-01-27Rework drawtime and related timekeeping code to use microsecondssfan5
2022-01-27Automatically migrate client mod storage (#11960)Jude Melton-Houghton
2022-01-22Fix consistency of sky sun/moon texture behavioursfan5
2022-01-22Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy
2022-01-19Fix local animation not instantly updating after being setsfan5
2022-01-16Reset override material in anaglyphDmitry Kostenko